#1
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Some ideas...
Yo Wizards !!
What's up ? One idea: why don't you try to develop a portal renderering system ? Check this out: http://en.wikipedia.org/wiki/Portal_rendering. See ya !! viz.FOREVER D. |
#2
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Portal rendering would be nice for large indoor environments. Vizard supports Quake3 BSP maps, which is a form of PVS. Our Max exporter also supports visibility groups and occluders, which can be used to control when an object is drawn. However, it can be difficult to get dynamic objects working with these techniques.
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#3
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And ctypes ?
ok, I'll try it. What do you think about ctypes python modules to deal with C/C++ dll ? Do you think there's a better way ?
viz.FOREVER D. |
#4
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The ctypes module is really nice. It is included with Python in versions 2.5 and greater.
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#5
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Paths
Yo Farshi !!
I think it'll be cool to add to the Vizard toolkit a visual editor for creating or editing path within Vizard, especially if you have a big path with a lot of control points. I'm having a bad time with it... viz.FOREVER D. |
#6
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Hi djdesmangles,
We use blender to create boxes as control points (box.001, box.002,...), and we get vizard to read the midpoint of these boxes and set these points as path node. This is how we build one of our previous rollercoaster. Kind Regards, Iwan |
#7
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Ok...
Eh !! It's not a bad idea... I've recorded a gamepad navigation and dump it to an XML file. My code read the XML and convert it to control points...
See ya !!!! D. |
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