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Vive - steam background, different problem
I previous posted about getting rid of the Steam VR background
https://forum.worldviz.com/showthrea...highlight=vive Now I have a different problem - I'm running with the frame rate of about 10Hz (this is deliberate, I need lots of light points which slow the rendering down but I also want to update the scene at about 10Hz). The problem is that at this rate the Steam background starts to intrude - if you look round the scene you can see the Steam cameras and the controllers. It looks like Steam VR and Vizard are competing, when a few frames are dropped by Vizard, Steam jumps in and displays its scene. Is there anyway I can fix this problem? I don't want the user to be able to see the Steam background, just the Vizard scene I'm generating. |
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