Hi Jeff,
I think this is a very nice feature, but unfortunately it does not work out for us. When using
Code:
viz.window.setFullscreenMonitor(2)
the mono image is split across both eyes of the rift. Changing this to
Code:
viz.window.setFullscreenMonitor(1)
puts the window on the screen, but the rift does not show anything at all.
Maybe your code only works with the final consumer version? We are still on DK2...
Best Regards, Walter