Complete Characters Following Camera
Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:
import viz
viz.go()
a1 = viz.add('vcc_male.cfg')
a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg')
... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks!
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