View Single Post
  #1  
Old 10-14-2008, 03:05 PM
vTony vTony is offline
Member
 
Join Date: Sep 2008
Posts: 7
Complete Characters Following Camera

Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:

import viz
viz.go()
a1 = viz.add('vcc_male.cfg')
a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg')

... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks!
Reply With Quote