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Controlling viewpoint velocity in Oculus
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12-20-2017, 08:23 AM
Jeff
WorldViz Team Member
Join Date: Aug 2008
Posts: 2,471
One way of doing this in vizconnect is by adding a group node in the scenegraph that moves at a constant velocity.
This thread
includes an example config file and script that works in desktop mode but you could also use it with the Oculus.
Jeff
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