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  #11  
Old 09-07-2006, 11:01 AM
farshizzo farshizzo is offline
WorldViz Team Member
 
Join Date: Mar 2003
Posts: 2,849
Hi,

I agree, the close-up shot looks really cool! But the tiling is noticeable from far away. The second example you posted would fix the tiling problem, but it might be harder to create the textures for it.

The fog is gone because you are using a shader. You will have to implement the fog in the shader. Let me know if you need help with this.

The terrain is bright because of the scale applied. In the shader try changing the scale parameter from 2.0 to 1.0. If you end up doing this, then you don't even need the shader anymore, plus the fog will work again.

Either way, I just added the ability to set all the texture combine properties from within Vizard. This should be available in the next release.
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