Hi Veleno,
Thanks!!
Turning off backface culling worked like a charm. I believe I also needed to check "Force 2-sided" in the rendering options to make sure that the walls show up when rendering the image.
Should I add the same shell modifier to all of the objects in the maze? (i.e. just highlight all objects and use the same shell modifier settings?)
I'll post some screenshots of the texture problems I'm having soon...
Thanks,
Jon
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