I found a way!
Code:
import viz
viz.go()
menuScene = viz.addScene()
menuView = viz.addView()
menuView.setScene(menuScene)
menuWindow = viz.addWindow()
menuWindow.setClearMask(viz.GL_DEPTH_BUFFER_BIT)
menuWindow.setPosition(0,1)
menuWindow.setSize(1,1)
menuWindow.viewpoint(menuView)
#Create root node for menu quads
menu = viz.addGroup(scene = menuScene)
menu.translate(0,1.8,5)
#Create texture to apply to quads
tex = viz.addTexture('ball.jpg')
quad = viz.addTexQuad(parent=menu)
quad.texture(tex)
quad.alpha(0.7)
def press(key):
if key == 'a':
menuScene.visible(viz.ON)
if key == 'b':
menuScene.visible(viz.OFF)
viz.callback(viz.KEYBOARD_EVENT, press)
viz.add('gallery.ive')