Lighting on a 3 channel cluster
Hi all,
While running a 3 channel cluster system, I've noticed that the lighting isn't persistent across all three displays. I.e. a cube lit one way on one channel will be lit differently on the other two channels.
All the three channels are using the same physical view point just with a different rotation. I tried placing a single directional light pointing straight down in the scene but this didn't fix the problem. Any suggestions?
-ajm
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