Do you want the avatar hand to move with a tracker but the rest of the body to follow a canned animation? The vizconnect IK animator is controlling the avatar and there's not a built in way to merge tracking and an animation. It should be possible to extract the data from one avatar playing a canned animation and apply that to additional trackers on the IK avatar. This is what the code in the avatar IK demo (File > Quick Open > Type: ik_demo) does. In your case some of the trackers would be using actual tracking data while others would be using data from the canned animation.
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