Hello everyone
I would like to make some avatars from the Live Character Set smile. I know how to use the morph modifier in 3Ds max and how then to export using the cal3D exporter since I have posted questions elsewhere in this forum about this topic.
So, I choose as models the casual_02_m_highpoly avatar and the casual_01_f_highpoly. For the first avatar everything went fine, but for the second I had the results that you see in attachment. No materiasl on the face.
I guess something went wrong in the export of the materials, so here are my steps:
1-I renamed the materials as body[0] and hair_trasparent[1]
2-in the material export, I chose for "casual01_f_highpoly_1" the body[0] tag, and then the "casual01_f_20.tga" map
3-in the material export, I chose for "casual01_f_highpoly_2" the hair_trasparent[1] tag, and then the "casual01_f_20_hair.tga" map (for this I tried even to chose again the body[0] tag but the results were the same)
and I get this error message too:
Code:
Warning: Material::setShininess() of 6400 is above permitted maximum, clampping to 128.
Warning: Material::setShininess() of 6400 is above permitted maximum, clampping to 128.
Could someone please show me where is the error?
Thanks in advance
P.S.
below is the .cfg file
Code:
################################################
#
# Cal3d cfg File
#
################################################
scale=0.01
flip_texture = 1
################# Skeleton #################
skeleton=femFlat_high_happy_Skeleton.CSF
################# Meshes #################
mesh=casual01_f_highpoly.CMF
morph=casual01_f_highpoly_happy.CMF
mesh=casual01_f_highpoly01.CMF
################# Animations #################
animation=femFlat_high_basepose.CAF
animation=femFlat_high_beatenup.CAF
animation=femFlat_high_breakdown1.CAF
animation=femFlat_high_breakdown2.CAF
animation=femFlat_high_cheer.CAF
animation=femFlat_high_claphands.CAF
animation=femFlat_high_dance.CAF
animation=femFlat_high_drivecar.CAF
animation=femFlat_high_drivemotorbike.CAF
animation=femFlat_high_drown.CAF
animation=femFlat_high_duck.CAF
animation=femFlat_high_eatsitting.CAF
animation=femFlat_high_fight.CAF
animation=femFlat_high_holdpistol.CAF
animation=femFlat_high_idle1.CAF
animation=femFlat_high_idle2.CAF
animation=femFlat_high_idledrunk.CAF
animation=femFlat_high_idlewall.CAF
animation=femFlat_high_jumpforward.CAF
animation=femFlat_high_lierelaxed1.CAF
animation=femFlat_high_lierelaxed2.CAF
animation=femFlat_high_listen.CAF
animation=femFlat_high_lookaround.CAF
animation=femFlat_high_manipulate.CAF
animation=femFlat_high_pickup.CAF
animation=femFlat_high_putitem.CAF
animation=femFlat_high_run.CAF
animation=femFlat_high_runcarry.CAF
animation=femFlat_high_shoot.CAF
animation=femFlat_high_shout.CAF
animation=femFlat_high_sitground.CAF
animation=femFlat_high_sitidle.CAF
animation=femFlat_high_skate.CAF
animation=femFlat_high_stairs_down.CAF
animation=femFlat_high_stairs_up.CAF
animation=femFlat_high_strafeleft.CAF
animation=femFlat_high_straferight.CAF
animation=femFlat_high_swim.CAF
animation=femFlat_high_talk1.CAF
animation=femFlat_high_talk2.CAF
animation=femFlat_high_throw.CAF
animation=femFlat_high_tigerjump.CAF
animation=femFlat_high_useitem.CAF
animation=femFlat_high_walk.CAF
animation=femFlat_high_walk_inplace.CAF
animation=femFlat_high_walkcarry1.CAF
animation=femFlat_high_walkcarry2.CAF
animation=femFlat_high_walkdrunk.CAF
animation=femFlat_high_walkinjured.CAF
animation=femFlat_high_walkpush.CAF
animation=femFlat_high_workassembly.CAF
animation=femFlat_high_workcomputer.CAF
################# Materials #################
material=casual01_f_highpoly_1.CRF
material=casual01_f_highpoly_2.CRF
material=casual01_f_highpoly01_1.CRF
material=casual01_f_highpoly01_2.CRF