I have this 3D model I've animated in 3D max and applied the OSG Sequence to save its animation.
My problem is how can I better handle its animation status?
I'm using setAnimationTime(0) to have the animation at its frame 0, but it appears it automatically plays when I do that.
I'm also using setAnimationState(-1) to have it stopped, but only works when its playing, and using getAnimationState() to detect that its not always reliable.
You can find in the URL bellow a very simple source example of this behavior. What I want is to animate a model with a animation path followed by its internal animation, but being able to stop this and reset the model at any time.
https://www.dropbox.com/s/nhr575byylywks5/o_milk.zip