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Forum: Vizard 03-11-2016, 11:36 AM
Replies: 8
Views: 10,535
Posted By fivel_lab
OK, thanks for that info, Jeff. That helps a lot....

OK, thanks for that info, Jeff. That helps a lot. Can you think of any alternatives to using boneSpinTo that you think might fit with what we're trying to do? Are there particular advantages to using...
Forum: Vizard 03-07-2016, 01:26 PM
Replies: 8
Views: 10,535
Posted By fivel_lab
Well, I'm not quite sure. That's sort of what I...

Well, I'm not quite sure. That's sort of what I was asking in my original question. I was hoping to do the latter of your suggestions. The update function I wrote in the OP is called every frame....
Forum: Vizard 02-29-2016, 04:35 PM
Replies: 8
Views: 10,535
Posted By fivel_lab
Hi Jeff, this is a lab account and our team has...

Hi Jeff, this is a lab account and our team has been unable to return to this problem recently but we now have the time to explore it further.

thanks for your input. We are using Vizard 4.0 and...
Forum: Vizard 01-22-2016, 03:10 PM
Replies: 8
Views: 10,535
Posted By fivel_lab
I should also mention that the code above is from...

I should also mention that the code above is from the update function of a custom action...
Forum: Vizard 01-22-2016, 03:02 PM
Replies: 8
Views: 10,535
Posted By fivel_lab
timing on a sequence of actions

Hi!
I am trying to animate an avatar using boneSpinTo driven by data coming in from FAAST. I've got this part working.

What I'd like to do now is to scale the speed with which the avatar's bones...
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