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Posts Made By:
JasmineJasmine
Forum:
Vizard
04-26-2016, 02:14 PM
Replies:
5
Vizinfopanel automatic resize problem
Views:
7,971
Posted By
JasmineJasmine
I can resize the window but the screen resolution...
I can resize the window but the screen resolution keeps stucks at a max of 1280x1024. The resolution of the host is 1600x900 or 1920x1200 (=external monitor).I'll try your suggestions and give...
Forum:
Vizard
04-26-2016, 02:13 PM
Replies:
5
Webcam resolution issues
Views:
9,481
Posted By
JasmineJasmine
My problem is that for some very odd reason my...
My problem is that for some very odd reason my camera is now extremly zoomed in, as far as i know i've not changed any settings... I have however now tried multiple things to fix it, and the closest...
Forum:
Vizard
04-26-2016, 02:12 PM
Replies:
5
Offline GDAL install
Views:
18,362
Posted By
JasmineJasmine
proj4 is used by GDAL for reprojection purposes....
proj4 is used by GDAL for reprojection purposes. For example, if your source tiles are are in UTM projection (NAIP and NED10 elevations are), you will need proj4 to reproject them on the fly....
Forum:
Vizard
02-29-2016, 03:18 PM
Replies:
4
Joystick controlled virtual mouse
Views:
11,955
Posted By
JasmineJasmine
I don't believe that you are making the right...
I don't believe that you are making the right interface decisions if you require a joystick controlled by the mouse. If you are porting a mobile game to PC redesigning the interface to match the...
Forum:
Vizard
02-29-2016, 03:16 PM
Replies:
3
Spawn Avatar in front of User
Views:
14,416
Posted By
JasmineJasmine
You can use the player.transform.forward...
You can use the player.transform.forward direction to get the players direction as a vector and transform.rotation to get the orientation. You can also do math operations of vectors which makes...
Forum:
Vizard
02-29-2016, 03:15 PM
Replies:
6
switch off self-illuminating effects of baked textures
Views:
8,149
Posted By
JasmineJasmine
I've just done something similar. A model I made...
I've just done something similar. A model I made in Max should be exported for use in another program. Most of my materials we're build procedurally and therefore I needed to turn them into bitmaps,...
Showing results 1 to 6 of 6
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