Forum: Vizard
06-06-2022, 07:31 AM
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Replies: 7
Views: 12,769
By trial and error, I managed to create a...
By trial and error, I managed to create a Vizconnect file that:
1) uses a mouse_orientation tracker for turning;
2) also uses an Oculus DK2 tracker for turning (both head and body, not just the...
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Forum: Vizard
05-18-2022, 07:47 AM
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Replies: 7
Views: 12,769
Having revisited my program after a long delay,...
Having revisited my program after a long delay, I’ve realised there is one problem with how it behaves. As long as the avatar remains in the starting position, rotation with the mouse works fine. But...
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Forum: Vizard
09-01-2021, 09:03 AM
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Replies: 7
Views: 12,769
Hi Sado,
Thanks for getting back to me with...
Hi Sado,
Thanks for getting back to me with such detailed advice! I’ve got it working now. I did one thing differently by mistake, but then left it as it was because I think it suits the design of...
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Forum: Vizard
08-27-2021, 05:36 AM
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Replies: 7
Views: 12,769
Hi Sado,
Thanks so much for your reply.
...
Hi Sado,
Thanks so much for your reply.
The ‘Virtual Mouse Orientation’ tracker gives the same kind of rotation as the ‘Mouse and Keyboard Walking’ tracker, which is great. But I’m struggling...
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Forum: Vizard
08-25-2021, 04:41 AM
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Replies: 7
Views: 12,769
Further comments
I thought I’d add a bit of further information to clarify the sort of turning movement that I’m after. I’d be interested to know if anybody else has an opinion on this, even if there isn’t a simple...
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Forum: Vizard
08-17-2021, 04:10 AM
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Replies: 7
Views: 12,769
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Forum: Vizard
10-04-2017, 07:17 AM
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Replies: 3
Views: 7,809
Hi Jeff,
Thanks for your reply. The frame...
Hi Jeff,
Thanks for your reply. The frame rate reading fluctuates continuously between about 74 and 76 fps, changing almost too fast to see – I think this probably counts as stable, doesn’t it?...
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Forum: Vizard
09-14-2017, 09:31 AM
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Replies: 3
Views: 7,809
Actually, I was wrong about one thing. When the...
Actually, I was wrong about one thing. When the view jumps on the HMD, it does also jump on the 2D display that shows concurrently on the monitor. The jump is less noticeable on the 2D display, but...
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Forum: Vizard
09-14-2017, 06:05 AM
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Replies: 3
Views: 7,809
HMD view jumps
Hi,
When I run my current Vizard program (in Vizard 5.7) and view using an HMD (Oculus Rift DK2 running SDK 1.16), the view occasionally jumps to the side and back again. It’s a flicker really,...
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Forum: Vizard
09-14-2017, 03:36 AM
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Replies: 2
Views: 5,855
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Forum: Vizard
09-14-2017, 02:17 AM
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Replies: 2
Views: 6,064
Hi Jeff,
Many thanks for your reply....
Hi Jeff,
Many thanks for your reply. Ensuring that the vizconnect_config file was saved and then re-running the Vizard program did not help. However, your observation that the quad buffered stereo...
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Forum: Vizard
09-13-2017, 08:02 AM
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Replies: 2
Views: 5,855
how to change transport rotation speed
Transport movement speed can be changed using the ‘transport.setMovementSpeed’ command. Is it also possible to change transport rotation speed?
In Vizconnect, there are various movement and...
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Forum: Vizard
09-13-2017, 04:21 AM
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Replies: 2
Views: 6,064
3D monitor display with Vizconnect
Please can somebody tell me how I can get a monitor display suitable for NVIDIA 3D Vision glasses when using Vizconnect? When not using Vizconnect, I just have to type ‘viz.go(viz.QUAD_BUFFER |...
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Forum: Vizard
07-17-2017, 02:27 AM
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Replies: 4
Views: 10,511
Hi Jeff,
Thanks for clarifying that some...
Hi Jeff,
Thanks for clarifying that some degree of nausea may be unavoidable when using a gamepad controller to rotate the view. The environment the user is exploring is quite small, and the...
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Forum: Vizard
07-12-2017, 04:47 AM
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Replies: 4
Views: 10,511
Update
I was unhappy that a slight feeling of nausea remained when using the gamepad to rotate the view, even after optimising the transport’s rotation settings in Vizconnect, so I tried updating my version...
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Forum: Vizard
06-23-2017, 09:22 AM
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Replies: 4
Views: 10,511
Problem largely solved
Well, I found a solution in a related thread: http://forum.worldviz.com/showthread.php?t=5662. This involved using the Vizconnect utility to configure the behaviour of my hardware (HMD, tracker and...
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Forum: Vizard
06-16-2017, 09:04 AM
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Replies: 4
Views: 10,511
Oculus Rift DK2 + gamepad controller
Hi,
I’m trying to build an environment in which the subject wears an Oculus Rift DK2 headset and is additionally able to navigate using a gamepad controller (Logitech Dual Action). The controller...
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Forum: Vizard
06-16-2017, 08:33 AM
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Replies: 3
Views: 14,621
Got the positional tracker working in the end,...
Got the positional tracker working in the end, using a USB 3.0 card that had to be in a PCIe slot that didn't share bandwidth with any other slots, and also the tracker had to be the only device...
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Forum: Vizard
05-31-2017, 02:26 AM
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Replies: 3
Views: 14,621
Hi Jeff,
Thanks so much for your advice....
Hi Jeff,
Thanks so much for your advice. This clarifies things greatly. As soon as I've finished checking out some hardware issues, which I need to address first*, I'll download the latest Oculus...
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Forum: Vizard
05-25-2017, 04:43 AM
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Replies: 3
Views: 14,621
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