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Posts Made By:
Jeff
Forum:
Vizard
03-07-2016, 08:27 PM
Replies:
8
timing on a sequence of actions
Views:
10,544
Posted By
Jeff
The vizact.boneSpinTo command is designed to...
The vizact.boneSpinTo command is designed to animate the bone over a period of time, not per frame. If you don't specify a time or speed value in the vizact.boneSpinTo command then the change will be...
Forum:
Vizard
03-01-2016, 08:33 PM
Replies:
8
timing on a sequence of actions
Views:
10,544
Posted By
Jeff
Are you updating the avatar each frame based on...
Are you updating the avatar each frame based on tracking data? Or is the avatar in a different state than the tracked user and animated for some period of time to match up?
Forum:
Vizard
01-23-2016, 10:34 PM
Replies:
8
timing on a sequence of actions
Views:
10,544
Posted By
Jeff
The vizact.boneSpinTo command accepts a time or...
The vizact.boneSpinTo command accepts a time or speed argument to control the speed of the animation. If you want to manually set the orientation of the bone each frame, you could use one of the set...
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