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Forum: Vizard 01-10-2018, 10:02 PM
Replies: 2
Views: 41
Posted By Jeff
Rather than checking if SteamVR is running, would...

Rather than checking if SteamVR is running, would it work for you to check if the controllers are connected or not in there? If so, take a look at the initInputs section of a Vive config file. That...
Forum: Vizard 01-07-2018, 04:53 AM
Replies: 1
Views: 103
Posted By Jeff
How many bones are in the arm hierarchy and which...

How many bones are in the arm hierarchy and which bone are you applying the spin to?
Forum: Vizard 01-04-2018, 03:58 AM
Replies: 4
Views: 127
Posted By Jeff
The tracker name is the name given in the...

The tracker name is the name given in the trackers tab of vizconnect.



Yes, that should work



It can be a number between 0 and 1 if you want to reduce the speed.
Forum: Vizard 01-04-2018, 03:41 AM
Replies: 1
Views: 44
Posted By Jeff
Does this also occur when you try to start up...

Does this also occur when you try to start up vizconnect from Tools > Vizconnect?
Forum: Vizard 12-26-2017, 07:45 PM
Replies: 4
Views: 127
Posted By Jeff
It looks like this command is not working with...

It looks like this command is not working with all avatar types. I just tested and it works with the head and hand avatar but not the mark avatar. You should be able to get the same result by...
Forum: Vizard 12-20-2017, 09:38 AM
Replies: 1
Views: 87
Posted By Jeff
The node3D.getNodeNames...

The node3D.getNodeNames (http://docs.worldviz.com/vizard/#commands/node3d/getNodeNames.htm) command returns a list of scene graph node names. I don't think drawables are nodes in the scene graph...
Forum: Vizard 12-20-2017, 09:33 AM
Replies: 1
Views: 83
Posted By Jeff
Quad buffered stereo can only be set before or...

Quad buffered stereo can only be set before or with the viz.go command. You could try the following to go from quad buffered stereo to mono mode but I don't think it's possible to toggle back:
...
Forum: Vizard 12-20-2017, 09:23 AM
Replies: 1
Views: 92
Posted By Jeff
One way of doing this in vizconnect is by adding...

One way of doing this in vizconnect is by adding a group node in the scenegraph that moves at a constant velocity. This thread (http://forum.worldviz.com/showthread.php?t=5946) includes an example...
Forum: Vizard 12-15-2017, 02:30 AM
Replies: 1
Views: 79
Posted By Jeff
Take a look at the vizproximity...

Take a look at the vizproximity (http://docs.worldviz.com/vizard/#vizproximity.htm) library if you're not already using it. This allows you to detect if the user gets within a certain range of an...
Forum: Vizard 12-15-2017, 02:17 AM
Replies: 2
Views: 99
Posted By Jeff
Try using the walking transport in vizconnect to...

Try using the walking transport in vizconnect to setup the navigation. This allows the user to move forward, back, left, and right but their height will not change.
Forum: Vizard 12-15-2017, 02:10 AM
Replies: 11
Views: 400
Posted By Jeff
Sorry, I don't have a solution here. I've seen...

Sorry, I don't have a solution here. I've seen the same issue reported before and it seems related to the combination of GPU/drivers. What is the graphics card you're using? Have you tested the same...
Forum: Vizard 12-10-2017, 08:35 PM
Replies: 4
Views: 139
Posted By Jeff
Vizard 5 uses OpenSceneGraph 3.1

Vizard 5 uses OpenSceneGraph 3.1
Forum: Vizard 12-09-2017, 10:47 PM
Replies: 3
Views: 118
Posted By Jeff
There is not a command to disable all sounds, you...

There is not a command to disable all sounds, you would have to disable each one individually.
Forum: Vizard 12-07-2017, 11:38 PM
Replies: 3
Views: 118
Posted By Jeff
I didn't quite understand the question. Can you...

I didn't quite understand the question. Can you explain a bit more what you're trying to do?
Forum: Vizard 12-06-2017, 01:33 AM
Replies: 4
Views: 137
Posted By Jeff
It looks like the file is not found. Does the...

It looks like the file is not found. Does the following work?

directory = r'D:\PhD\Study-I_Part_I\My_Programs\DFI\Participant_Data'
filename = str(id) + '_experiment_data.txt'
filepath =...
Forum: Vizard 11-28-2017, 02:35 AM
Replies: 1
Views: 109
Posted By Jeff
You could break up the position/orientation...

You could break up the position/orientation movements into two transports that are linked together using a transportation group. At the target location, disable just the transport that controls the...
Forum: Vizard 11-26-2017, 11:24 PM
Replies: 11
Views: 400
Posted By Jeff
Do you want to change the colors of the info...

Do you want to change the colors of the info panel? This is possible by changing the theme of the panel. The example script in this thread (http://forum.worldviz.com/showthread.php?t=5056) shows how...
Forum: Vizard 11-26-2017, 11:16 PM
Replies: 1
Views: 161
Posted By Jeff
That code should spin the model around it's local...

That code should spin the model around it's local Y axis. What is the result you're getting?
Forum: Vizard 11-21-2017, 02:36 AM
Replies: 2
Views: 139
Posted By Jeff
It's possible to create custom layouts by adding...

It's possible to create custom layouts by adding vizdlg panels to the vizinfo panel. Texture quads can be added directly to panels. Here's an example:

import viz
import vizinfo
import vizdlg
...
Forum: Vizard 11-17-2017, 05:41 AM
Replies: 2
Views: 156
Posted By Jeff
To force the texture quad over the info panel,...

To force the texture quad over the info panel, set the quad's draw order to a higher number. Here's an example:

'''
Press 1 to set quad above
Press 2 to set quad below
'''

import viz
import...
Forum: Vizard 11-14-2017, 11:32 PM
Replies: 4
Views: 1,588
Posted By Jeff
Sorry, I don't understand. Do you want to change...

Sorry, I don't understand. Do you want to change the rotational gain of the tracker only when moving on the staircase? What hardware are you using?
Forum: Vizard 11-14-2017, 11:25 PM
Replies: 1
Views: 130
Posted By Jeff
To get the DK2 working with Vizard, make sure you...

To get the DK2 working with Vizard, make sure you follow the getting started section in the Oculus (http://docs.worldviz.com/vizard/#oculus.htm) page. As a first test to see if it's working with...
Forum: Vizard 11-14-2017, 11:20 PM
Replies: 1
Views: 131
Posted By Jeff
Use the viz.pick...

Use the viz.pick (http://docs.worldviz.com/vizard/#commands/viz/pick.htm) command and pass in a screen position to determine the object that intersects it. This...
Forum: Vizard 11-14-2017, 11:11 PM
Replies: 1
Views: 129
Posted By Jeff
I don't think so. You would need two separate...

I don't think so. You would need two separate videos, one for each eye. Then apply each video to its own quad/model that's rendered to only one eye:

leftQuad.disable(viz.RENDER_RIGHT)...
Forum: Vizard 11-14-2017, 10:56 PM
Replies: 2
Views: 159
Posted By Jeff
From the advanced configuration menu try adding a...

From the advanced configuration menu try adding a walking transport with movements mapped to the joystick signals. The wand magic carpet transport which is the default transport in some of the preset...
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