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Search: Posts Made By: Erikvdb
Forum: Vizard 08-16-2016, 08:27 AM
Replies: 2
Views: 3,242
Posted By Erikvdb
That's awesome, thanks for sharing!

That's awesome, thanks for sharing!
Forum: Vizard 08-12-2016, 01:34 AM
Replies: 2
Views: 1,391
Posted By Erikvdb
Alright, thanks anyway!

Alright, thanks anyway!
Forum: Vizard 08-10-2016, 01:46 AM
Replies: 2
Views: 1,391
Posted By Erikvdb
Changing multi/sub-object texture on avatar

Hi, I'm trying to swap the face texture of a Vizard Complete Characters avatar, for instance to toggle between make-up on, make-up off. However the head mesh has a multi/sub-object material (in...
Forum: Vizard 07-27-2016, 03:32 AM
Replies: 2
Views: 1,798
Posted By Erikvdb
I'm not entirely sure what you mean, and it's...

I'm not entirely sure what you mean, and it's hard to read the code without indentations (please use the CODE tags next time), but could it be that you are not stopping the timer and closing the...
Forum: Vizard 07-18-2016, 01:37 AM
Replies: 6
Views: 2,120
Posted By Erikvdb
Just keep a list of active timers and start/stop...

Just keep a list of active timers and start/stop them on pause ;)
Schedulers may be a bit more tricky, but you could use some while loops to wait when the game is paused.
Forum: Vizard 07-15-2016, 04:01 AM
Replies: 3
Views: 2,774
Posted By Erikvdb
I've had the warning before, but I don't think it...

I've had the warning before, but I don't think it had any effect on the texture being shown, so you should be able to ignore it.
Check if your exported material is correct (diffuse color should be...
Forum: Vizard 07-15-2016, 03:49 AM
Replies: 1
Views: 1,763
Posted By Erikvdb
I tried, but unfortunately SteamVR only allows...

I tried, but unfortunately SteamVR only allows you to use 2 controllers at a time. I don't know if there's a way to circumvent SteamVR for Vizard, but I doubt it.
Forum: Vizard 05-24-2016, 03:09 AM
Replies: 5
Views: 3,425
Posted By Erikvdb
In this case the sound shouldn't fade over time,...

In this case the sound shouldn't fade over time, but rather over a number of degrees. So you could write a fader that decreases the volume of file1 with 0.1 with every degree over 10 (until volume is...
Forum: Vizard 05-11-2016, 05:33 AM
Replies: 1
Views: 1,631
Posted By Erikvdb
1. I don't work with the Inspector a lot, but I...

1. I don't work with the Inspector a lot, but I believe you can individually offset the subnodes of your object. Just select the Geometry or Geode under the object MatrixTransform and move them...
Forum: Vizard 04-15-2016, 06:10 AM
Replies: 2
Views: 1,845
Posted By Erikvdb
Linking should be done in the right order, so:...

Linking should be done in the right order, so: viz.link(parent, child). In your sample, you've linked the arrow to the viewport instead of the other way around.
Also if you don't need actually need...
Forum: Vizard 04-15-2016, 06:03 AM
Replies: 5
Views: 2,124
Posted By Erikvdb
As a workaround, you could try running the feed...

As a workaround, you could try running the feed through a virtual webcam. I have Manycam and Xsplit installed on my PC and Vizard recognizes them both as webcam devices, and they in turn may be a bit...
Forum: Vizard 04-14-2016, 05:11 PM
Replies: 5
Views: 1,818
Posted By Erikvdb
That works great, thanks!

That works great, thanks!
Forum: Vizard 04-13-2016, 03:00 AM
Replies: 5
Views: 1,818
Posted By Erikvdb
Vizinfopanel automatic resize problem

Hi, I've ran into an issue with an infopanel in one of my projects. The default behavior of the infopanel is that it automatically resizes to the text or objects inside, which is fine for my...
Forum: Vizard 03-18-2016, 04:13 AM
Replies: 4
Views: 3,245
Posted By Erikvdb
This sounds very interesting! Could you be more...

This sounds very interesting! Could you be more specific about the problems you're having? I can imagine that the video streaming will work, but if Vizard doesn't support the correct lens distortion...
Forum: Vizard 03-16-2016, 06:05 AM
Replies: 2
Views: 1,856
Posted By Erikvdb
Osvr

A new version of the OSVR HDK just came out (v1.4), but I couldn't really find any direct information on whether Vizard would support it or if there's already some middleware to make it work...
Forum: Vizard 03-15-2016, 08:33 AM
Replies: 17
Views: 4,015
Posted By Erikvdb
If you don't know where to find the vizconnect...

If you don't know where to find the vizconnect config file, you probably didn't use vizconnect ;)

Check what tracker the viz.MainView is linked to, and what things are done to that tracker. Sounds...
Forum: Vizard 02-11-2016, 06:33 AM
Replies: 8
Views: 2,895
Posted By Erikvdb
Only shuffle once, BEFORE the loop, not INSIDE...

Only shuffle once, BEFORE the loop, not INSIDE the loop. Now the list gets constantly shuffled again before every pick :D

Also not crucial, but a helpful little housekeeping:
- use a for loop to...
Forum: Vizard 02-11-2016, 06:17 AM
Replies: 5
Views: 2,943
Posted By Erikvdb
I don't understand your question, printing the...

I don't understand your question, printing the name of the pointed-at sub-node is literally the only thing the script I posted does!?
Forum: Vizard 02-05-2016, 02:30 AM
Replies: 8
Views: 2,895
Posted By Erikvdb
I agree with Jeff that we shouldn't fix entire...

I agree with Jeff that we shouldn't fix entire programs here, and there is indeed a lot wrong with your code :p

The main issue here is that your for loop inside the while loop makes absolutely no...
Forum: Vizard 02-05-2016, 02:04 AM
Replies: 9
Views: 5,116
Posted By Erikvdb
Does it really matter to get an exact number...

Does it really matter to get an exact number though? Even if you can calculate the exact FOV that is rendered within the Oculus, the actual visual field of view that people have within the goggles...
Forum: Vizard 02-04-2016, 05:11 AM
Replies: 5
Views: 2,943
Posted By Erikvdb
Highlighter works, you just need to declare the...

Highlighter works, you just need to declare the sub-nodes as objects.


gallery = viz.addChild('gallery.ive')
nodes = {}

for name in gallery.getNodeNames():
node = gallery.getChild(name)...
Forum: Vizard 02-04-2016, 04:39 AM
Replies: 3
Views: 2,468
Posted By Erikvdb
No problem! Yea it's up to you whether you...

No problem!
Yea it's up to you whether you want the sound to start directly after calling the function or not and if the wait has to been exactly between the end of the previous sound and the start...
Forum: Vizard 02-04-2016, 04:25 AM
Replies: 8
Views: 3,295
Posted By Erikvdb
True, although I think the Oculus Touch...

True, although I think the Oculus Touch controllers look a lot more comfortable to hold than the Vive controllers.

What's interesting to me is that the Vive is very much promoted as a standing...
Forum: Vizard 02-02-2016, 03:18 AM
Replies: 3
Views: 2,468
Posted By Erikvdb
Here you go, I also included the random wait...

Here you go, I also included the random wait :cool:


import viz
import viztask
import random

viz.go()

sound = viz.addAudio('pip.wav')
Forum: Vizard 02-01-2016, 02:43 AM
Replies: 8
Views: 3,295
Posted By Erikvdb
Oculus CV1 isn't even out yet, so it's difficult...

Oculus CV1 isn't even out yet, so it's difficult to recommend. I also wouldn't expect Worldviz to add full support for it in Vizard until Oculus releases the 1.0 version of the SDK.

Right now the...
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