Forum: Vizard
04-05-2019, 01:41 AM
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Replies: 1
Views: 9,544
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Forum: Vizard
08-15-2018, 03:04 AM
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Replies: 0
Views: 5,760
Vive - steam background, different problem
I previous posted about getting rid of the Steam VR background
https://forum.worldviz.com/showthread.php?t=6165&highlight=vive
Now I have a different problem -
I'm running with the frame...
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Forum: Vizard
08-15-2018, 02:53 AM
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Replies: 3
Views: 6,183
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Forum: Vizard
07-19-2018, 04:42 AM
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Replies: 3
Views: 6,183
Vertex array
I generate a minimum of 10,000 lightpoints on every frame (different positions each time). Using numpy I've vectorised every step of my program to get as much speed as possible, but I'm left with...
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Forum: Vizard
07-18-2018, 08:31 AM
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Replies: 1
Views: 8,080
Let me answer my own question -
Using the...
Let me answer my own question -
Using the "developer" setting for there Chaperone you can get everything to disappear apart from a polygon on the ground plane that indicates the usable area.
...
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Forum: Vizard
07-18-2018, 05:45 AM
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Replies: 1
Views: 8,080
Vive - remove Steam VR background
We have a nice new Vive Pro which works great with Vizard but for the fact that the Steam VR background (ground plane, sky, fence showing bounded space you can walk in) is always visible.
I'm sure...
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Forum: Vizard
05-08-2018, 12:42 PM
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Replies: 1
Views: 6,715
Moveable clipping box
Hi
I'd like to create a clipping box like this
http://forum.worldviz.com/showthread.php?t=4507&highlight=clipping
but where I can move (translate and rotate) the clipping box.
I'm...
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Forum: Vizard
11-14-2016, 11:18 AM
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Replies: 1
Views: 6,914
Viztask overview?
I'm coming to Vizard from having previously written all my own code in Opengl in C with for loops and things, and its proving a bit of a culture shock....
I want to do something that should be...
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