Forum: Vizard
11-25-2014, 08:16 AM
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Replies: 2
Views: 6,791
Two options to work around this issue:
1. Load...
Two options to work around this issue:
1. Load everything you need in the beginning. When publishing the exe, you can just quit the process and everything is there.
2. Put everything you don't...
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Forum: Vizard
11-10-2014, 05:32 AM
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Replies: 1
Views: 13,591
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Forum: Vizard
10-14-2014, 09:51 AM
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Replies: 5
Views: 21,044
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Forum: Vizard
10-14-2014, 09:37 AM
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Replies: 2
Views: 7,301
Not sure what seem to be the problem, but I...
Not sure what seem to be the problem, but I noticed that you want to write declaration to the question_data file. However, I don't see any variable called declaration. Furthermore, the write command...
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Forum: Vizard
10-08-2014, 07:12 AM
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Replies: 4
Views: 12,572
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Forum: Vizard
10-08-2014, 03:15 AM
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Replies: 4
Views: 12,572
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Forum: Vizard
09-25-2014, 04:20 AM
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Replies: 3
Views: 8,157
I am not sure what you are trying to do here....
I am not sure what you are trying to do here. What do you mean by the pre-position of your haptic device? Do you mean the starting position of your haptic device? If so, then you should get the...
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Forum: Vizard
08-06-2014, 01:56 PM
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Replies: 6
Views: 23,557
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Forum: Vizard
08-06-2014, 01:35 PM
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Replies: 6
Views: 23,557
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Forum: Vizard
08-06-2014, 11:49 AM
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Replies: 6
Views: 23,557
Hi Kerscha,
The only way to make an avatar...
Hi Kerscha,
The only way to make an avatar run in reverse realistically is to create the custom animation yourself. You can do so with motion capture devices, or with keyframe animations. See...
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Forum: Vizard
08-06-2014, 11:44 AM
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Replies: 6
Views: 12,389
Hi Chris,
I think your experiment is doing...
Hi Chris,
I think your experiment is doing exactly what it is being told (as computer usually do;)!). I don't know the nature of your EyeTracker.drifCorrection function, but it appears to me that...
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Forum: Vizard
08-01-2014, 09:34 AM
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Replies: 7
Views: 14,641
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Forum: Vizard
08-01-2014, 02:10 AM
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Replies: 7
Views: 14,641
When posting code, please use the code tags by...
When posting code, please use the code tags by clicking the hashtag symbol (#), as it keeps indentation which is essential for python code. This should do the trick, every sensor has it's own text...
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Forum: Vizard
07-31-2014, 11:34 AM
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Replies: 7
Views: 14,641
There's a similar thread where you can find the...
There's a similar thread where you can find the answer: http://forum.worldviz.com/showthread.php?t=4869&highlight=proximity. I don't know what kind of information you want to show, but if you make a...
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Forum: Vizard
07-26-2014, 12:45 PM
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Replies: 4
Views: 15,610
The code should work for the box.wrl that comes...
The code should work for the box.wrl that comes with Vizard. I don't anything about your collada model, so perhaps an exporting issue? Check this knowledge base for more information about importing...
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Forum: Vizard
07-26-2014, 01:19 AM
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Replies: 4
Views: 15,610
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Forum: Vizard
07-25-2014, 07:46 AM
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Replies: 9
Views: 10,496
Seems like a meters - inches problem. I'm not...
Seems like a meters - inches problem. I'm not sure whether Vizard uses the metric system, but check the scaling of your object in Sketchup, especially your settings while exporting. Alternatively,...
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Forum: Vizard
07-17-2014, 04:00 AM
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Replies: 2
Views: 7,536
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Forum: Vizard
07-02-2014, 05:03 AM
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Replies: 7
Views: 10,155
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Forum: Vizard
07-02-2014, 02:03 AM
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Replies: 7
Views: 10,155
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Forum: Vizard
07-02-2014, 12:52 AM
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Replies: 7
Views: 10,155
Two mistakes:
- The value of ANGRY is 'smile1',...
Two mistakes:
- The value of ANGRY is 'smile1', which is not a valid morph for your face, 'smile_1' however is. You can also use index numbers, in which case your angry morph target has index 2, and...
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Forum: Vizard
06-26-2014, 02:30 AM
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Replies: 5
Views: 7,911
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Forum: Vizard
04-08-2014, 07:05 AM
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Replies: 1
Views: 6,861
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Forum: Vizard
04-01-2014, 01:53 AM
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Replies: 20
Views: 25,774
The code did what it was supposed to do....
The code did what it was supposed to do. Collision was detected when walking to (0,0,5), but you did not tell Vizard to do anything. Now it prints 'collision detected!' whenever the rHandBox collides...
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Forum: Vizard
03-26-2014, 05:17 AM
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Replies: 2
Views: 6,562
Hi Alex,
SetPosition is used for positioning...
Hi Alex,
SetPosition is used for positioning objects in 3D space. SetEuler is used to rotate objects in 3D space. I don't know if that was your full question. Otherwise, please explain your...
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