Forum: Vizard
04-02-2009, 10:59 PM
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Replies: 4
Views: 11,897
Hi Jeff
Thanks for the reply.
The...
Hi Jeff
Thanks for the reply.
The automatic check for updates does not work here, I always get the error failed to connect to server.
So I will download it from your homepage.
Sandro
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Forum: Vizard
04-02-2009, 05:33 AM
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Replies: 4
Views: 11,897
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Forum: Vizard
04-02-2009, 05:21 AM
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Replies: 4
Views: 11,897
License Question
Hi Everybody
I have two questions concerning Licensing.
We bought one Development License, is it possible to use the Floating Server option with this kind of License, or does one have to buy a...
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Forum: Vizard
03-29-2009, 10:51 PM
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Replies: 4
Views: 10,211
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Forum: Vizard
03-20-2009, 12:53 AM
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Replies: 4
Views: 10,211
Thank you Jeff.
Just to make my thing a...
Thank you Jeff.
Just to make my thing a little bit clearer.
In the end I want to model something like a forklift, just with a different way to move the forks.
And I don´t want to use the physic...
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Forum: Vizard
03-09-2009, 08:07 AM
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Replies: 4
Views: 10,211
Physics Problem
Hello Everybody
I have a problem with the Physic Engine.
In the following code I want to push away the red box (seesaw from tutorial) with the last of the 3 bars, which are moveable by pressing...
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Forum: Vizard
02-10-2009, 06:20 AM
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Replies: 6
Views: 9,354
Thank you Jeff
The version with...
Thank you Jeff
The version with "bar.disable,viz.RENDERING" works best for me, and I think this is the easiest way to do it.
And with this version I can still use the "box.visible,viz.TOGGLE"...
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Forum: Vizard
02-04-2009, 08:17 AM
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Replies: 6
Views: 9,354
Hi
Sorry, I am not able to work it ou by...
Hi
Sorry, I am not able to work it ou by myself.
I added a small sample, and it should work like this:
there are 3 bars in a chain. The bar-body is attached
bar1 should rotate araund the...
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Forum: Vizard
02-03-2009, 02:22 AM
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Replies: 6
Views: 9,354
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Forum: Vizard
02-02-2009, 07:50 AM
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Replies: 6
Views: 9,354
node3d.visible(viz.OFF) Problem
Hello
I have a small problems with the node3d.visible command.
if I have 2 bodies like in the following code, when I swith off the visibility of the first body, then the second body also...
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Forum: Vizard
01-13-2009, 05:39 AM
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Replies: 1
Views: 8,896
2 Joysticks / requirements
Hi
Is it possible to use 2 USB - Joysticks in one environment, and how to do it?
I would like to use one for driving a vehicle, and the other one to manipulate an arm from the Vehicle.
And what...
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Forum: Vizard
10-21-2008, 05:01 AM
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Replies: 6
Views: 10,587
Hi
Thanks for answers.
The relative...
Hi
Thanks for answers.
The relative transform mode is a bit a problem with my application, but I tryed to do it ABS with the transform-matrix and it looks very good.
The code is the...
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Forum: Vizard
10-17-2008, 01:28 AM
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Replies: 6
Views: 10,587
Hi
The following is a small test code that...
Hi
The following is a small test code that should show a little bit what i like to do.
You just need the attached objects from the .zip file.
The "bar2" should represents a vehicle, and the...
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Forum: Vizard
10-15-2008, 01:11 AM
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Replies: 6
Views: 10,587
Hi farshizzo
Thank you for your reply.
You...
Hi farshizzo
Thank you for your reply.
You are right, but this was just a mistake in my post, in the real code I use it in the right way.
I found out that from the getEuler command I get the...
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Forum: Vizard
10-14-2008, 03:47 AM
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Replies: 6
Views: 10,587
Problem with getEuler and setEuler
Hi
I am working on a little code, where I have a small kinematic that I want to move with some key´s.
When a key is pressed, a function calculates all the necessary new angles of all my bodys....
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Forum: Vizard
07-23-2008, 02:08 AM
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Replies: 3
Views: 9,174
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Forum: Vizard
07-22-2008, 04:17 AM
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Replies: 3
Views: 9,174
Lite Version?
Hello
Under the "Compare Editions" link on the homepage it is mentioned that the lite-version supports all VR components.
Does this mean that for example HMD and tracking systems do work with...
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Forum: Vizard
07-17-2008, 04:24 AM
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Replies: 4
Views: 6,971
Thank you for your answer
Unfortunately I...
Thank you for your answer
Unfortunately I need dynamic real-time reflection.
We need this for checking the field of view through a rearviewmirror, and it should be physical correct.
One possible...
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Forum: Vizard
07-13-2008, 11:22 PM
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Replies: 4
Views: 6,971
Curved mirrors?
Hello Everybody
I am rather new to Virtual Reality, but I was able to make my first steps with Vizard, which I am now testing for our purposes.
One thing I could not manage until now, or find...
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