Forum: Vizard
06-17-2010, 11:17 AM
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Replies: 4
Views: 8,947
Better solution
Here is an even better solution.
import viztask
import vizact
import viz
viz.go()
def print_this():
yield viztask.waitTime( 0.1 )
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Forum: Vizard
04-27-2010, 12:12 PM
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Replies: 4
Views: 8,947
Solved
Since my last post, I have learned that tasks require a different way of thinking.
The following code worked for my purposes, and viztask.schedule is only called once.
def print_this():
...
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Forum: Vizard
04-07-2010, 07:13 AM
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Replies: 3
Views: 8,290
Is there a way to do this for objects not...
Is there a way to do this for objects not centered at the origin? I am just curious about collideBoxes and collideSpheres mostly. I realize that showing a collideMesh might be difficult.
-...
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Forum: Vizard
04-06-2010, 07:40 AM
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Replies: 3
Views: 8,290
Show Physics Shapes
I have many different objects in my augmented reality environment with different collide shapes. Is there a way to make the physics shapes visible or transparent? It would make debugging a lot easier...
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Forum: Vizard
03-15-2010, 08:00 AM
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Replies: 7
Views: 17,620
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Forum: Vizard
03-11-2010, 03:03 PM
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Replies: 4
Views: 8,947
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Forum: Vizard
03-11-2010, 02:51 PM
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Replies: 4
Views: 8,947
viztask.schedule only once?
I think I have a similar problem. Maybe I just don't understand viztask very well, but it seems that you are unable to schedule a function more than once. Can I have someone with authority agree or...
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