Forum: Vizard
01-19-2017, 08:31 AM
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Replies: 0
Views: 6,962
Remove odd shadow
I have this pipe with a cellular material baked into its' appearance. During a script, the view point moves through the tube (like someone walking inside a pipe). However when I load the object there...
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Forum: Vizard
01-05-2017, 12:31 PM
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Replies: 5
Views: 20,980
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Forum: Vizard
01-05-2017, 08:15 AM
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Replies: 5
Views: 20,980
Thank you this was very helpful. I was able to...
Thank you this was very helpful. I was able to replicate your results which is a vast improvement. I still wish I could get more of a production quality. Even when I cranked things up to the max...
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Forum: Vizard
01-04-2017, 12:59 PM
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Replies: 5
Views: 20,980
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Forum: Vizard
12-21-2016, 12:27 PM
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Replies: 5
Views: 20,980
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Forum: Vizard
10-18-2016, 10:07 AM
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Replies: 2
Views: 12,272
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Forum: Vizard
10-14-2016, 12:15 PM
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Replies: 2
Views: 12,272
Interpolated scaling or force?
I'm trying to visually enhance an explosion (mesh bomb from 3ds converted to osgb) with the fire.osg. I want to make the fire osg expand rapidly but not instantaneously. I can re-scale it but the...
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Forum: Vizard
08-12-2016, 01:20 PM
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Replies: 4
Views: 12,980
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Forum: Vizard
08-08-2016, 05:44 AM
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Replies: 18
Views: 61,905
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Forum: Vizard
08-01-2016, 05:43 AM
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Replies: 4
Views: 12,980
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Forum: Vizard
07-29-2016, 11:02 AM
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Replies: 4
Views: 12,980
Diffuse Maps in 3ds not exporting to OSGB
I know this has been a topic a few times, but I can't figure out how to get the osgb exporter in 3ds to export my diffuse maps correctly. I've attached images of my desired export result, how it...
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Forum: Vizard
06-15-2016, 07:40 AM
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Replies: 5
Views: 20,914
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Forum: Vizard
06-10-2016, 08:23 AM
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Replies: 5
Views: 20,914
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Forum: Vizard
06-08-2016, 08:30 AM
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Replies: 5
Views: 20,914
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Forum: Vizard
03-31-2016, 08:27 AM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-31-2016, 06:30 AM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-31-2016, 06:14 AM
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Replies: 20
Views: 46,032
Kalman Filter for Euler Angles and Position data
I had to implement my own filter, Nexus does not have options for a real time filter (although we use 7 markers on the HMD, Nexus 2 in kinematic fit mode will use all available markers on the segment...
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Forum: Vizard
03-30-2016, 08:34 AM
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Replies: 20
Views: 46,032
optical tracking filters
For pure optical tracking we experience some "jitter" as you say. I tried two types of filters, a kalman and a moving average with a narrow time window to avoid lag.
Our system is Nexus 2.2.3 with...
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Forum: Vizard
03-29-2016, 12:01 PM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-15-2016, 08:09 AM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-14-2016, 06:16 AM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-09-2016, 11:44 AM
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Replies: 20
Views: 46,032
I've verified the following:
frame rate: 75...
I've verified the following:
frame rate: 75 fps
Oculus configuration utility: v 1.1
Oculus SDK 0.8.0.0
Graphics card: Nvidia Quadro 4000 (a little older)
Graphics driver: 361.75
Is it sill...
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Forum: Vizard
03-08-2016, 11:06 AM
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Replies: 20
Views: 46,032
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Forum: Vizard
03-08-2016, 10:09 AM
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Replies: 20
Views: 46,032
I tested it just now with the oculusExample.py...
I tested it just now with the oculusExample.py script. Please note that I am not using the position tracker at the moment, just the hmd's gyro.
I did not notice a fast yaw drift. If there was a...
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Forum: Vizard
03-03-2016, 06:10 AM
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Replies: 20
Views: 46,032
I've also experienced an issue with the DK2...
I've also experienced an issue with the DK2 (Vizard 5) sensors lagging, then applying a different offset to the orientation. The effect is nauseating. I'm not sure what the cause is, maybe my loop is...
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