Forum: Vizard
02-20-2020, 01:18 AM
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Replies: 2
Views: 26,579
Hi RyanXu,
How did you get on with this? I...
Hi RyanXu,
How did you get on with this? I have been trying to export an avatar from Character Creator in to Vizard. The skeletal pose transfers properly, but I don't seem able to export an FBX...
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Forum: Vizard
02-20-2020, 01:15 AM
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Replies: 2
Views: 22,821
Hi Jeff,
Thank you for your reply.
I've...
Hi Jeff,
Thank you for your reply.
I've ended up doing the following:
* Create a group
* Set center (not position) of group to rotation point
* Add objects to scene (viz.addChild),...
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Forum: Vizard
02-19-2020, 08:54 AM
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Replies: 2
Views: 22,821
Rotating objects about a point
Hello,
I have have a list of nodes (returned from viz.addChild). I wish to rotate all of these models about the Y axis of a single point (specifically, 180 degrees). What is the best way to do...
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Forum: Vizard
10-28-2019, 04:54 AM
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Replies: 2
Views: 22,616
Hi Jeff,
Thanks for your answer. It would be...
Hi Jeff,
Thanks for your answer. It would be really handy if there was a way of sending over node3D objects; but I've resorted to the shape/position/orientation description approach instead which...
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Forum: Vizard
10-28-2019, 04:53 AM
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Replies: 2
Views: 20,311
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Forum: Vizard
10-02-2019, 03:35 AM
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Replies: 2
Views: 22,616
Sending models over network
Hi,
I have an experiment that I am running with a HMD and Backpack PC. I'd like to be able to control and monitor certain aspects of this experiment from a separate machine.
I'm able to...
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Forum: Vizard
09-24-2019, 03:48 AM
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Replies: 1
Views: 20,067
Vizconnect with VRPN and Vive Pro
Hi,
As an experiment, I am currently trying to use a phasespace motion capture setup instead of the Vive's lighthouses for tracking. I have set up both the Vive and the Phasespace rig (with VRPN)...
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Forum: Vizard
09-03-2019, 04:15 AM
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Replies: 2
Views: 20,311
Extracting high precision depth map from scene
Hello,
I'm new to using Vizard, and attempting to extract high-precision depth data from a scene.
At the moment, to do this, I am using:
depth = viz.addRenderTexture(format=viz.TEX_DEPTH_32)...
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