Bump mapping?
Just curious-- has there been any thought about implementing bump-mapping capability into the 3-D engine of Vizard?
Besides possibly making some rendering tasks more efficient (compared to making objects with many faces), I think they could really add to the realism of VR worlds. :) |
Hi,
We are currently working on a new version of Vizard that will support multi-texturing and many other advanced features. |
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