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-   -   Complete Characters Following Camera (https://forum.worldviz.com/showthread.php?t=1677)

vTony 10-14-2008 03:05 PM

Complete Characters Following Camera
 
Hi, I'm running into a weird problem when I try to use some complete character avatars. After I convert them from .max with the Cal3D exporter, they seem to follow the camera around when I use them in a Vizard script. For example, if I do:

import viz
viz.go()
a1 = viz.add('vcc_male.cfg')
a2 = viz.add('../avatars/confederate/casual01_m_mediumpoly/casual01_m_mediumpoly.cfg')

... a1 stays in place but a2 follows the mainview around. I'm assuming it has something to do with the way I exported the avatars from 3ds max. Any ideas on what specifically could be causing this? Thanks!

farshizzo 10-14-2008 03:58 PM

I think the problem might be that the scale on your avatar is very large, which makes it look like it is following the viewpoint. If you look in the vcc_male.cfg file there should be a line that looks like this:
Code:

scale=0.01
Try adding something similar to your cfg file and see if this helps.

vTony 10-15-2008 11:43 PM

That fixed it. Thanks!


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