The effect of lighting on performance
In my worlds, I have lighting effects embedded in the VRML files that I exported from 3dsmax.
Does Vizard prefer to use its own lighting? I.e. is there less of a hit to performance when implementing lighting through Vizard as opposed to VRML? |
Hi,
Actually, Vizard ignores vrml lights, so you'll need to create it in your script. There shouldn't be a huge performance hit when implementing lighting, unless you have a really high polygon scene. |
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