Complete Characters and 3dmax
Hi
was trying in accordance to a previous thread, to edit the max file of a character in 3dmax, and i have a few questions 1) for some reason the high-poly ( as opposed to medium and low poly) images are shown without the map - i.e. they are shown translucent with only their vertice and edges showing. how can i solve this? 2) i was trying to create a mouth open morph, but at least in the medium poly - i can manipulate the vertice which are shown there ( extend them, to deform the face ), but in order to create a mouth open morph i would have to have the teeth and toungue etc. - do i need to create them, or are they hidden somehow underneath? would be happy to get a tip on if it's possible and on how to do it..... |
1) Is this happening in 3dsmax or Vizard?
2) The characters don't have any teeth/tongue modeled, you would have to add that yourself. |
reply
1) the problem is in 3dmax....
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Are you sure you are not viewing the model in wireframe or see-through mode? You can toggle wireframe mode by pressing F3, and you can toggle see-through mode by pressing Alt-X.
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