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			<title>Sick Today</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2947&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 09:29:58 GMT</pubDate>
			<description>Sick Today
When i woke up this morning, i found myself kinda sick, my stomache, my head was in pain. I asked leave from work, and just wanna lay in...</description>
			<content:encoded><![CDATA[<div>Sick Today<br />
When i woke up this morning, i found myself kinda sick, my stomache, my head was in pain. I asked leave from work, and just wanna lay in bed for a while. Things got worse,<a href="http://www.nikeairmax90.co.uk/" target="_blank">air max 90</a>, i was so hungry that i had to get up and make sth to eat. I fried rice with egg, but it turned out to be overcooked, the egg is in black, i had to eat those &quot;thing&quot; up because of hungerness.<br />
After that, i watched tv for a little while and got back to my bed, it was so painful and no one knows. At that moment,<a href="http://www.nikeairmax90.co.uk/" target="_blank">nike air max</a>, i suddenly understand that it was so good to have someone be here, and take care of me. I know sometimes, i get a little tough, i was so sure that i could do everything right all by myself, but recently, i learned some lesson, when there's no rice at home, when u get sick, you just need a man. As my friend said, it is so good to have a home, sweet home.<br />
 <br />
  <br />
   <a href="http://www.blog12.ro/blog.php?user=dadan690&amp;note=31285" target="_blank">Girls</a><br />
  <br />
   <a href="http://dadap730.3steps.com/136298/Envirommental+Protection.html" target="_blank">Envirommental Protection</a><br />
  <br />
   <a href="http://babyton.com/dada6k0r/2010/07/29/the-summer-in-chongqing/" target="_blank">The summer in chongqing</a></div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=15">Announcements</category>
			<dc:creator>dadam036</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2947</guid>
		</item>
		<item>
			<title>some thoughts related to the MID-AUTUMN FESTIVAL</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2946&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 09:28:57 GMT</pubDate>
			<description>some thoughts related to the MID-AUTUMN FESTIVAL
THE MID-AUTUMN festival is approaching.I am quite sure that more than 70% of teenagers aged between...</description>
			<content:encoded><![CDATA[<div>some thoughts related to the MID-AUTUMN FESTIVAL<br />
THE MID-AUTUMN festival is approaching.I am quite sure that more than 70% of teenagers aged between 17-30 do stay thounsands of miles away from your hometown,where your beloved parents live.<br />
the fastival brings some unusual atmosphere.you may unconciously add a little homesick into your heart. it may remind you of your childhood period,when you spent and celebrate every festival with your family.you wonder,why the celebration appeared so easy at that time. now,everything has changed,you have an independent life,maybe you'd decide to spend this year's festival with your BF or even parents-in -law. i guess that the ties between your own parents and you has faded a lot with your growing up.<br />
you always have countless of excuses,<a href="http://www.ghdshoppingguide.co.uk/" target="_blank">ghd</a>,when you decide to pursuade yourself not to return hometown.<br />
the long distance,the time consuming,lack of energy.short vocation,etc.<br />
i feel not good cheating on your own parents...................<br />
if you still love them,<a href="http://www.coachhandbags-outlet.us/" target="_blank">coach outlet</a>,you should insist on backing home.whatever may be appeared on the way.<br />
  <br />
   <a href="http://www.confusedblog.com/blog.php?user=dadab404&amp;note=26237" target="_blank">My Travel to Beijing</a><br />
  <br />
   <a href="http://blogs.uncensored.se/blog.php?user=dada1v8u&amp;note=120716" target="_blank">Why can't men take an umbrella in such hot days</a><br />
  <br />
   <a href="http://dadao206.blogs.bankruptcyhelp.org.uk/2010/05/12/what-english-interviewers-are-looking-for&#8230;&#8230;/" target="_blank">What English Interviewers Are Looking For&#8230;&#8230;</a></div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>dadam036</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2946</guid>
		</item>
		<item>
			<title>Doing Shopping Online</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2945&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 09:27:37 GMT</pubDate>
			<description>Doing Shopping Online
With the accelerated development of social rthythm, more and more people have little time on doing shopping outside. If it is...</description>
			<content:encoded><![CDATA[<div>Doing Shopping Online<br />
With the accelerated development of social rthythm, more and more people have little time on doing shopping outside. If it is not forced by life, some one may not go to supermarket, not mention the shopping hall or the normal market. So do I . These days,<a href="http://www.nikeairmax90.co.uk/" target="_blank">nike air max 90</a>, I was addicting to do the shopping online, it's like a magic,<a href="http://www.nikeairmax90.co.uk/nike-air-max-2010-c-85_92.html" target="_blank">nike air max 2010</a>, attracting me to search the goods ceaselessly.<br />
 <br />
It is so convinient for buyer to choose,  millions of products in front of you, you need not to tired of your feet, just move your mouse lightly and click. The products you choose will appear in a few days in front of your door.<br />
 <br />
However, there is certain risks for the buyers to take. After all, when we choose the product, we can not touch it, so we don't know the material and the exact size. We just feel it by eyes.  But one of the good conditions of the deal is if it is not that suit, we can return the goods to sellers, and get money back.<br />
 <br />
No one could judge whether it is a good way for shopping, we indeed can find cheap prize and convinient payment. But at the same time, we lose some joy of picking products in the shopping hall with friends and family.<br />
  <br />
   <a href="http://www.blogsinn.com/entry.php?w=dadah531&amp;e_id=118610" target="_blank">Germany disappoint us</a><br />
  <br />
   <a href="http://www.diarygu.com/blog/dadam192/60650/rubbish.html" target="_blank">rubbish</a><br />
  <br />
   <a href="http://www.swearinforeign.com/blog.php?user=dadad205&amp;note=11013" target="_blank">Should the Golden Week Holidays Be Abolished</a></div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=9">Precision Position Tracker (PPT)</category>
			<dc:creator>dadam036</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2945</guid>
		</item>
		<item>
			<title>enable physic</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2944&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 08:30:43 GMT</pubDate>
			<description>Hi
is this possible to enable physic engine for part(child) of a object?</description>
			<content:encoded><![CDATA[<div>Hi<br />
is this possible to enable physic engine for part(child) of a object?</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>shahramy</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2944</guid>
		</item>
		<item>
			<title>Random array</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2943&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 06:10:15 GMT</pubDate>
			<description>Is there any way I can create an array of

Continuous random sort it

thank all !!</description>
			<content:encoded><![CDATA[<div>Is there any way I can create an array of<br />
<br />
Continuous random sort it<br />
<br />
thank all !!</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>CRI</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2943</guid>
		</item>
		<item>
			<title>Is it possible to stretch an object? How?</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2936&amp;goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 18:18:54 GMT</pubDate>
			<description><![CDATA[Hi, I have been studying the Vizard engine for quite a while now, but I can't understand how to strech objects through the code.

Imagine a 3D Chart...]]></description>
			<content:encoded><![CDATA[<div>Hi, I have been studying the Vizard engine for quite a while now, but I can't understand how to strech objects through the code.<br />
<br />
Imagine a 3D Chart Map, where the chart bars are objects and the information is presented on a texturized wall from where the bars pop into the 3D environment.<br />
<br />
How can I strech these bars? I tried to use setScale but it also impacts the distance between the object and the wall, so I need to be able to control set one of its dimensions without using that command.<br />
<br />
Any ideas?<br />
<br />
Thank you very much.</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>Renato Lima</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2936</guid>
		</item>
		<item>
			<title>vizard suport maya 2010? or collada? for bone animation</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2932&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 04:45:06 GMT</pubDate>
			<description>im just wondering if vizard suports maya? or in fact collada, this because i saw that cal 3d is support it for maya but the 8.5 version which is too...</description>
			<content:encoded><![CDATA[<div>im just wondering if vizard suports maya? or in fact collada, this because i saw that cal 3d is support it for maya but the 8.5 version which is too old.<br />
<br />
So i don't know if there is another way to export the model with bones animations and deformation to vizard?<br />
<br />
PD. if could use max i will use it, but i'm stuck with maya :(</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>Darkmax</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2932</guid>
		</item>
		<item>
			<title>Question about simple deformation</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2931&amp;goto=newpost</link>
			<pubDate>Tue, 31 Aug 2010 19:26:07 GMT</pubDate>
			<description>I want to make a ball to become deformable when force acts it. Do I have to do this in 3ds max and implement into vizard? And what version of 3ds max...</description>
			<content:encoded><![CDATA[<div>I want to make a ball to become deformable when force acts it. Do I have to do this in 3ds max and implement into vizard? And what version of 3ds max should I have?</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>junghungchien</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2931</guid>
		</item>
		<item>
			<title>multiple monitor</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2920&amp;goto=newpost</link>
			<pubDate>Mon, 30 Aug 2010 09:12:01 GMT</pubDate>
			<description>hi
I want to use 2 monitors with separate view of my world but I did not find any way. is this possible?
thanks a lot .</description>
			<content:encoded><![CDATA[<div>hi<br />
I want to use 2 monitors with separate view of my world but I did not find any way. is this possible?<br />
thanks a lot .</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>shahramy</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2920</guid>
		</item>
		<item>
			<title>brain-computer interface emotiv</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2916&amp;goto=newpost</link>
			<pubDate>Fri, 27 Aug 2010 16:49:59 GMT</pubDate>
			<description>Somebody has tried to use a brain computer interface like the emotiv with vizard?</description>
			<content:encoded><![CDATA[<div>Somebody has tried to use a brain computer interface like the emotiv with vizard?</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>Darkmax</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2916</guid>
		</item>
		<item>
			<title>Code for Avatar control 3rd Person Adventure Game Style</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2915&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 20:04:38 GMT</pubDate>
			<description>Example code for controlling a user avatar.  Console adventure game style.

Left mouse button rotates view, mouse wheel zooms.

WASD keys move...</description>
			<content:encoded><![CDATA[<div>Example code for controlling a user avatar.  Console adventure game style.<br />
<br />
Left mouse button rotates view, mouse wheel zooms.<br />
<br />
WASD keys move avatar.  Spacebar triggers jump.  'V' key triggers attack.<br />
<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">import viz<br />
import viztask<br />
import vizmat<br />
viz.go()<br />
<br />
#avatarRoot = viz.addGroup()<br />
avatarRoot = viz.add('marker.wrl')<br />
cameraLookAtNode = viz.addGroup(parent=avatarRoot, pos=[0, 1.5, 0])<br />
avatar = viz.add('vcc_male.cfg', parent=avatarRoot)<br />
viz.add('tut_ground.wrl')<br />
<br />
def moveAvatar():<br />
&nbsp; &nbsp; &nbsp; &nbsp; while True:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #get user input<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = vizmat.Vector()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos.set([0,0,0])<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if viz.iskeydown('w'):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #walk forward<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = newPos + [0, 0, 1]<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if viz.iskeydown('s'):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = newPos + [0, 0, -1]<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if viz.iskeydown('a'):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = newPos + [-1, 0, 0]<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if viz.iskeydown('d'):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = newPos + [1, 0, 0]&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; isJumping = False<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; isAttacking = False<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if viz.iskeydown(' '):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #jump<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; isJumping = True<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; elif viz.iskeydown('v'):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; isAttacking = True<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if isAttacking:&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatar.state(6)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; yield viztask.waitTime( 1.5 )<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if newPos.length() &gt; 0 or isJumping:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if newPos.length() == 0:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #jumping but no direction key, use current heading<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; t = vizmat.Transform()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; t.setTrans([0, 0, 1.8])<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; t.postEuler(avatar.getEuler()[0],0,0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = vizmat.Vector( t.getTrans() )<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newYaw = vizmat.AngleToPoint(0, 0, newPos[0], newPos[2])<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatar.setEuler(newYaw, 0, 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if not isJumping:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #just walking&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; cameraEuler = viz.MainView.getEuler()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatarRoot.setEuler(cameraEuler[0], 0, 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newPos = newPos * viz.getFrameElapsed()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatarRoot.setPosition(newPos, viz.REL_LOCAL)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatar.state(2)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; else:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #jumping<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatar.state(7)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; yield viztask.waitTime( avatar.getDuration(7)+.01 )<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; #compute jump direction<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newJumpPos = vizmat.Transform()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newJumpPos.setTrans([0, 0, 1.8])<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; newJumpPos.postEuler(avatar.getEuler(viz.ABS_GLOBAL)[0], 0, 0)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatarRoot.setPosition(newJumpPos.getTrans(), viz.REL_GLOBAL)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; if not (viz.iskeydown(' ') or viz.iskeydown('w') or viz.iskeydown('s') or viz.iskeydown('a') or viz.iskeydown('d') ):<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; avatar.state(1)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; yield None<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
viztask.schedule(moveAvatar())<br />
<br />
import vizcam<br />
camera = vizcam.PivotNavigate()<br />
camera.setDistance(5)<br />
<br />
def moveCamera():<br />
&nbsp; &nbsp; &nbsp; &nbsp; while True:<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lookAtPos = avatar.getBone('Bip01 Pelvis').getPosition(viz.ABS_GLOBAL)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; lookAtPos[1] = lookAtPos[1] + .5<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; camera.setCenter(lookAtPos)<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; camera.updateCenter()<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; yield None&nbsp; &nbsp; &nbsp; &nbsp; <br />
<br />
viztask.schedule(moveCamera())</code><hr />
</div></div>


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]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>Gladsomebeast</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2915</guid>
		</item>
		<item>
			<title>mouse pointer</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2913&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 08:19:18 GMT</pubDate>
			<description>hi
I changed mouse pointer as duckcourt example. I need to use viz.pick but I can not. is there way to solve this problem?
thank you all</description>
			<content:encoded><![CDATA[<div>hi<br />
I changed mouse pointer as duckcourt example. I need to use viz.pick but I can not. is there way to solve this problem?<br />
thank you all</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>shahramy</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2913</guid>
		</item>
		<item>
			<title>Vizard how to send information through DA card in realtime</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2912&amp;goto=newpost</link>
			<pubDate>Thu, 26 Aug 2010 01:36:45 GMT</pubDate>
			<description>Dears,
  We need send the location informations to another computer though a DA card in realtime, did any one have ever use vizard to do such things...</description>
			<content:encoded><![CDATA[<div>Dears,<br />
  We need send the location informations to another computer though a DA card in realtime, did any one have ever use vizard to do such things or any solutions.</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>gachful</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2912</guid>
		</item>
		<item>
			<title>Collide mesh on child objects</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2911&amp;goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 19:51:21 GMT</pubDate>
			<description>Hello,

I have found that if I grab a child object and create a collide mesh from it, no mesh is actually created, or at least my other physics...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I have found that if I grab a child object and create a collide mesh from it, no mesh is actually created, or at least my other physics objects do not register collisions with it.  <br />
<br />
The specific issue is grabbing a door object and rotating it to simulate opening.  If I make a collide mesh from an object rooted in the world, the collide mesh works but does not update when I rotate the world.  If I create the mesh from the child, no collision occurs.<br />
<br />
What am I doing wrong?  Or is there a better way to do this?<br />
<br />
Thanks,<br />
Christian</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>Enlil</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2911</guid>
		</item>
		<item>
			<title>Vizard How to link with the MySQL</title>
			<link>http://www.worldviz.com/forum/showthread.php?t=2910&amp;goto=newpost</link>
			<pubDate>Wed, 25 Aug 2010 02:36:01 GMT</pubDate>
			<description>How to retrieve MySQL data to Vizard use

Thank you, I want to know more about the relationship between database and Vizard</description>
			<content:encoded><![CDATA[<div>How to retrieve MySQL data to Vizard use<br />
<br />
Thank you, I want to know more about the relationship between database and Vizard</div>

]]></content:encoded>
			<category domain="http://www.worldviz.com/forum/forumdisplay.php?f=16">Vizard 3.0 Software</category>
			<dc:creator>CRI</dc:creator>
			<guid isPermaLink="true">http://www.worldviz.com/forum/showthread.php?t=2910</guid>
		</item>
	</channel>
</rss>
