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imnotamember
01-03-2017, 10:49 PM
Hi all,

I'm trying to make a compass to guide a person to their next location in a room and having the hardest time doing it. I've been creating an arrow that sits just before the main view and every second the .lookAt() method is run to turn the arrow towards the next spot. The problem I'm currently stuck with is that the arrow doesn't turn independently relative to the main view's position.

Here is code using the gallery sample to highlight how the arrow is working:

import viz
import vizact
import vizshape

viz.setMultiSample(4)
viz.fov(60)
viz.go()

viz.MainView.move([0,0,-1])

#Create skylight
viz.MainView.getHeadLight().disable()
sky_light = viz.addLight(euler=(0,90,0))
sky_light.position(0,0,-1,0)
sky_light.color(viz.WHITE)
sky_light.ambient([0.9,0.9,1])

#Add the gallery model
gallery = viz.addChild('gallery.osgb')

#Add audio
music = viz.addAudio('bach_air.mid',loop=1)
music.loop(viz.ON)
music.play()

#Add an avatar
avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,1])
avatar.state(1)

#Create static drop shadow to avatar
shadow_texture = viz.addTexture('shadow.png')
shadow = vizshape.addQuad(parent=avatar,axis=vizshape.AXIS_ Y)
shadow.texture(shadow_texture)
shadow.zoffset()

#Move avatar around the room with a sequence of walk, turn, and wait actions

#Create action to wait 5-10 seconds
RandomWait = vizact.waittime(vizact.randfloat(5,10))

#A list of painting locations
avatarMove = [[-3.7,2.2,300],[-3.7,6.5,270],[0,8,0],[3.7,6.5,90],[3.7,2.6,90],[3.7,1,130]]
actions = []
for loc in avatarMove:
#Add an action to walk to the next painting, turn towards it, and wait a few seconds
actions.append(vizact.method.playsound('footsteps. wav',viz.LOOP))
actions.append(vizact.walkTo([loc[0],0,loc[1]],turnSpeed=250.0))
actions.append(vizact.method.playsound('footsteps. wav',viz.STOP))
actions.append(vizact.turn(loc[2],250.0))
actions.append(RandomWait)

#Repeat the sequence of actions forever
avatar.addAction(vizact.sequence(actions,viz.FOREV ER))

arrow = viz.addChild('marker.wrl', parent=viz.HEAD)
arrow.alpha(.8)
arrow.setScale([.25]*3)
arrow.setPosition(0,0,.5)

def updateArrow():
arrow.lookAt(avatar.getPosition(mode=viz.ABS_GLOBA L), mode=viz.ABS_GLOBAL)

vizact.ontimer(0,updateArrow)


As you'll see, regardless of where you (viz.HEAD) move or turn in the gallery, the arrow responds only as though it were permanently located at the spot it first started. I want it to make real-time updates on where the guy and look towards him regardless of where the viz.MainView is located/turned towards. Thank you in advance for any ideas you might have.

Jeff
01-04-2017, 04:43 PM
Take a look at the example code in this (http://forum.worldviz.com/showpost.php?p=17515&postcount=5) post.

imnotamember
01-04-2017, 11:44 PM
Thanks Jeff,

While that is really helpful (helped resolve some other issues) it didn't quite resolve my problem. The problem I'm stuck on is how to have the arrow point to the avatar while remaining independent from the main view's orientation. In the current situation, it is now independent of the main view but not pointing toward the avatar. I have a feeling I need to unlink the arrow from the avatar but then it becomes dependent on the main view's orientation again.

In the post you linked to you described it as an HUD, which is essentially what I'm going for. I just want this arrow to act like a compass that is always pointing toward the avatar. Here is my integration of your post-linked code and my own:

import viz
import vizact
import vizshape

viz.setMultiSample(4)
viz.fov(60)
viz.go()

viz.MainView.move([0,0,-1])

#Create skylight
viz.MainView.getHeadLight().disable()
sky_light = viz.addLight(euler=(0,90,0))
sky_light.position(0,0,-1,0)
sky_light.color(viz.WHITE)
sky_light.ambient([0.9,0.9,1])

#Add the gallery model
gallery = viz.addChild('gallery.osgb')

#Add audio
music = viz.addAudio('bach_air.mid',loop=1)
music.loop(viz.ON)
music.play()

#Add an avatar
avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,1])
avatar.state(1)

#Create static drop shadow to avatar
shadow_texture = viz.addTexture('shadow.png')
shadow = vizshape.addQuad(parent=avatar,axis=vizshape.AXIS_ Y)
shadow.texture(shadow_texture)
shadow.zoffset()

#Move avatar around the room with a sequence of walk, turn, and wait actions

#Create action to wait 5-10 seconds
RandomWait = vizact.waittime(vizact.randfloat(5,10))

#A list of painting locations
avatarMove = [[-3.7,2.2,300],[-3.7,6.5,270],[0,8,0],[3.7,6.5,90],[3.7,2.6,90],[3.7,1,130]]
actions = []
for loc in avatarMove:
#Add an action to walk to the next painting, turn towards it, and wait a few seconds
actions.append(vizact.method.playsound('footsteps. wav',viz.LOOP))
actions.append(vizact.walkTo([loc[0],0,loc[1]],turnSpeed=250.0))
actions.append(vizact.method.playsound('footsteps. wav',viz.STOP))
actions.append(vizact.turn(loc[2],250.0))
actions.append(RandomWait)

#Repeat the sequence of actions forever
avatar.addAction(vizact.sequence(actions,viz.FOREV ER))
DESKTOP_MODE = True
canvas = viz.addGUICanvas()
canvas.alignment(viz.ALIGN_CENTER)
canvas.setPosition([0,-1,0])
canvas.setRenderWorldOverlay([800, 600], fov=40.0, distance=3.0)
canvasUpscale = [500, 500, 500]
arrow = vizshape.addArrow(color=viz.GREEN,parent=canvas)
arrow.setScale(200,200,200)
link = viz.link(gallery, arrow, mask=viz.LINK_ORI)
link.postMultInverseLinkable(viz.MainView)

def updateArrow():
arrow.lookAt(avatar.getPosition())

vizact.ontimer(0,updateArrow)