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Abood Karkar
03-30-2016, 01:18 AM
Dear Vizard team,

We are trying to build a 3D Car Driving game that contains people walking and cars driving in a city. I have checked your different provided examples. They are good, they cover animation path, physics, and so.

Do you have a template that contains some Artificial Intelligence path finding with collision detection, like several cars driving in a city?

I was checking other game engine apps and I found several game templates, but I like to use Vizard.

Could you please help me with my request.

Thanks in advance,
Abood Karkar

Jeff
03-30-2016, 11:12 PM
No, we don't have any examples for this. You could try using intersecting animation paths and randomly assign cars to paths at intersections. See the attached example for something along these lines. You could use the vizproximity (http://docs.worldviz.com/vizard/#vizproximity.htm) library to detect when cars are near each other and modify their paths.