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View Full Version : Grabhand/Grabber


rmcconnell11
12-08-2015, 03:40 PM
Hey Guys,

I was initially using the grabhand script, and now that I've transferred to Vizard 5 with vizconnect I have no idea how to go about reusing the grabhand script.

Also is it not possible to grab objects with collideMesh() as the physics shape of the object?
Would there perhaps be another way to go about object collision detection? I have very complex components (parts of an aircraft) so the shapes really don't match anything other than the Mesh.

Roisin