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jai
10-27-2015, 05:32 AM
I have digital elevation model of some place and corresponding raster image. Both dem and image is in jpg format.
How to drape this in vizard?

jai
10-29-2015, 12:49 AM
i want to generate terrain using height maps basically

Jeff
10-29-2015, 04:10 PM
I don't know of a particular workflow but the 3D models (http://docs.worldviz.com/vizard/#3D_model_creation_basics.htm) page lists the formats that Vizard has support and partial support for. If you can import your data into modeling software then you maybe able to export to a supported format and load in Vizard.

jai
10-29-2015, 09:40 PM
Hello jeff,
thanks for responding.

Suppose I am having x,y,z ; z as height with me.

Now , I want to plot this information as a surface plot in 3D , how to do that in vizard.

I want to create 3d surface/ terrain using height information and afterwards want to add texture to this.

Please , help me how to do this.

In matplotlib i am able to do this using plot_surface.
In openGL , same can be implemented using vertex and shaders

jai
11-05-2015, 08:52 AM
Hello Jeff and all,

please respond to my query?

Jeff
11-05-2015, 11:25 AM
The best solution would be to create the model in modeling software and export for Vizard. In Vizard, you can create on-the-fly (http://docs.worldviz.com/vizard/#Creating_3D_models_procedurally--_the_basics.htm) objects and texture them but I'm not sure how well that would work for a large scale terrain.

saket
04-24-2016, 12:44 AM
Jeff,

Is there a difference in terms of rendering performance for an imported model and on-the-fly created model?

Take into consideration large models not a simple cube or line.

Jeff
04-25-2016, 05:57 AM
Using modeling software it would be easier to apply optimizations that would affect performance. See the optimizations (http://docs.worldviz.com/vizard/#Optimizing_3DSMax_art_flow.htm) page and the section on polygon budgets.