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haohaoxuexi1
10-16-2015, 09:23 AM
as I add some model build of around 100 parts from solidworks, when I transform the format as assembly in Solidworks to OSGB in 3ds MAX.

Then input to vizard, can I still able to using my parts in Vizard.

I expanded piazza.osgb and saw that it is made of some different houses.

So can I move to houses around like to another position or change their orientation?

Thanks

Jeff
10-16-2015, 03:00 PM
Take a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.

haohaoxuexi1
10-17-2015, 12:33 PM
:DTake a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.

thanks Jeff

haohaoxuexi1
10-17-2015, 12:45 PM
one more question

can sub-part do animation such as spin or something in Vizard

haohaoxuexi1
10-17-2015, 12:45 PM
Take a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.

can sub part do animation such as spin in Vizard