View Full Version : about osgb format
haohaoxuexi1
10-16-2015, 09:23 AM
as I add some model build of around 100 parts from solidworks, when I transform the format as assembly in Solidworks to OSGB in 3ds MAX.
Then input to vizard, can I still able to using my parts in Vizard.
I expanded piazza.osgb and saw that it is made of some different houses.
So can I move to houses around like to another position or change their orientation?
Thanks
Take a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.
haohaoxuexi1
10-17-2015, 12:33 PM
:DTake a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.
thanks Jeff
haohaoxuexi1
10-17-2015, 12:45 PM
one more question
can sub-part do animation such as spin or something in Vizard
haohaoxuexi1
10-17-2015, 12:45 PM
Take a look at this (http://docs.worldviz.com/vizard/#max_hierarchical_models.htm) page in the content creation section for instructions on setting up the parent/child hierarchy in Max. This (http://docs.worldviz.com/vizard/#hierarchical_basics.htm) page shows how to get a handle to the sub-part and move it in the Vizard code.
can sub part do animation such as spin in Vizard
vBulletin® v3.8.7, Copyright ©2000-2024, vBulletin Solutions, Inc.