betancourtb82
02-10-2006, 10:09 AM
I am trying to set up a scenario where an avatar appears and walks toward an individual. Once shot, the avatar should disappear. I modeled the code after the duck demo where you shoot the ducks with a ball. I'm also adding different faces to each avatar but the problem I'm having is that when the avatar body disappears, a "floating head" remains. Any suggestions? Here is the part of the code that controls these actions (the indentation don't show up but are correct on my code)
if object.isTarget and bullet.lastHit != object:
fade = vizact.fade(1,0,.5)
#Play the avatar hit animation
object.add(fade)
object.execute(7)
ResetAvatar(object)
#object.translate(avatarBeginPos)
#object.visible(viz.OFF)
#object.
#Play quack sound
viz.playsound('arrgh.wav')
# #Increment score
# IncrementScore()
hitObject = object
if object.isTarget and bullet.lastHit != object:
fade = vizact.fade(1,0,.5)
#Play the avatar hit animation
object.add(fade)
object.execute(7)
ResetAvatar(object)
#object.translate(avatarBeginPos)
#object.visible(viz.OFF)
#object.
#Play quack sound
viz.playsound('arrgh.wav')
# #Increment score
# IncrementScore()
hitObject = object