shivanangel
03-25-2014, 04:08 PM
Your shader section doesn't cover using Ambient Occlusion.
Back in Vizard 4, I could stick the AO in the self-illumination slot and it works.
Now if I try to do this with Vizard 5 shaders or placing it in the ambient color slot, I get nothing but a washed out surface.
Once I turn off material descriptions, it works fine. But this seems like a problem if I want to mix in AO maps with all the other new features.
Ideas?
Back in Vizard 4, I could stick the AO in the self-illumination slot and it works.
Now if I try to do this with Vizard 5 shaders or placing it in the ambient color slot, I get nothing but a washed out surface.
Once I turn off material descriptions, it works fine. But this seems like a problem if I want to mix in AO maps with all the other new features.
Ideas?