fabioped
01-09-2014, 08:47 AM
Hi!
Just started using shaders in my code and I want to archive this effect: http://mrdoob.github.io/three.js/examples/webgl_materials_shaders_fresnel.html
As you see in the code (http://mrdoob.github.io/three.js/examples/js/shaders/FresnelShader.js) they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard?
How would one archive refraction in vizard?
Just started using shaders in my code and I want to archive this effect: http://mrdoob.github.io/three.js/examples/webgl_materials_shaders_fresnel.html
As you see in the code (http://mrdoob.github.io/three.js/examples/js/shaders/FresnelShader.js) they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard?
How would one archive refraction in vizard?