EnvisMJ
02-14-2012, 01:53 PM
So I've been having a problem for a while, I need to identify a class object via the 3D mesh that represents it in the environment.
Example code:
import viz
import vizact
#Sample Environment
ground = viz.add('tut_ground.wrl')
ground.tag = "You missed clicking on a box."
class exampleObject(object): #Example class containing a mesh
def __init__(self,classTag,geometryTag,x,y,z,color):
self.tag = classTag
self.model = viz.add('box.wrl')
self.model.tag = geometryTag
self.model.setPosition(x,y,z)
self.model.color(color)
self.model.setScale(.333,.333,.333)
#Creating some objects
A = exampleObject("classA","geometryA",-.5,1.6,2,viz.RED)
B = exampleObject("classB","geometryB",0,1.6,2,viz.BLUE)
C = exampleObject("classC","geometryC",.5,1.6,2,viz.GREEN)
def clickPick(): #Pick an object
mesh = viz.pick()
classObject = mesh ###This line should be modified###
print classObject.tag
vizact.onmousedown(viz.MOUSEBUTTON_LEFT, clickPick) #Pick an object on Left-click
viz.go()
#The problem, how do I go from the mesh to the class object...
#As in what (function) do I need to apply to the [mesh] to return the [class object]
#Example:
def classPick(): #Pick an object, print it's class' tag
mesh = viz.pick()
classObject = mesh.(function)()
print classObject.tag
#Should print "classA" rather than "geometryA"
#Should print "classB" rather than "geometryB"
#Should print "classC" rather than "geometryC"
How do I get it to return the class object rather than the geometry?
Example code:
import viz
import vizact
#Sample Environment
ground = viz.add('tut_ground.wrl')
ground.tag = "You missed clicking on a box."
class exampleObject(object): #Example class containing a mesh
def __init__(self,classTag,geometryTag,x,y,z,color):
self.tag = classTag
self.model = viz.add('box.wrl')
self.model.tag = geometryTag
self.model.setPosition(x,y,z)
self.model.color(color)
self.model.setScale(.333,.333,.333)
#Creating some objects
A = exampleObject("classA","geometryA",-.5,1.6,2,viz.RED)
B = exampleObject("classB","geometryB",0,1.6,2,viz.BLUE)
C = exampleObject("classC","geometryC",.5,1.6,2,viz.GREEN)
def clickPick(): #Pick an object
mesh = viz.pick()
classObject = mesh ###This line should be modified###
print classObject.tag
vizact.onmousedown(viz.MOUSEBUTTON_LEFT, clickPick) #Pick an object on Left-click
viz.go()
#The problem, how do I go from the mesh to the class object...
#As in what (function) do I need to apply to the [mesh] to return the [class object]
#Example:
def classPick(): #Pick an object, print it's class' tag
mesh = viz.pick()
classObject = mesh.(function)()
print classObject.tag
#Should print "classA" rather than "geometryA"
#Should print "classB" rather than "geometryB"
#Should print "classC" rather than "geometryC"
How do I get it to return the class object rather than the geometry?