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View Full Version : Level of Detail ranges from Max OSG exporter


EnvisMJ
12-07-2011, 08:23 AM
I think I've finally to figure out how to get my Level of Detail models into Vizard (I think)

I'm having problems with the ranges that you can set for each in Max. Is there some sort of unit conversion that someone can explain?

I'm using 3 models, and I've determined that a range of 0-100 is too small and 0-1000 is to large. I've played around with it, but can't seem to get good ranges by trial and error.

farshizzo
12-07-2011, 09:14 AM
The LOD ranges should represent distance to the viewpoint. The range units should match whatever units you are using in 3dsmax. If you think it's still not correct, can you provide us with the max model?

EnvisMJ
12-07-2011, 10:55 AM
Ah, I think I may have it. We were scaling the model WAY down when bringing it into vizard so I think that was messing with the LoD ranges. I scaled it down, then exported it and I think it's working better.