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moneim230
05-16-2011, 04:49 AM
i want to create a multi user environment between several users that allows them to chat and watch the same environment together.
i tried this code from vizard reference but it did not work!
Server:
import viz
import viznet
viz.go()
viz.clearcolor(.2,.2,.4)

viz.MainView.setPosition(70,45,-60)
viz.MainView.lookat(0,0,10)

objectList = ['duck.wrl','logo.wrl','vcc_male.cfg','vcc_female.c fg']
maze = viz.add('tankmaze.wrl')
objects = {}

UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')

viznet.server.start(port_in=14950,port_out=14951)

def onStartClient(e):
print '** Client joined:',e.sender
viz.callback(viznet.CLIENT_CONNECT_EVENT,onStartCl ient)

def onStopClient(e):
print '** Client left:',e.sender
viznet.server.send(CLIENT_DISCONNECTED,client=e.se nder) # Alert other clients
objects[e.sender].remove() # Remove object from our map
del objects[e.sender] # Delete user from array
viz.callback(viznet.CLIENT_DISCONNECT_EVENT,onStop Client)

def update(e):
try:
objects[e.sender].setPosition(e.pos)
objects[e.sender].setEuler(e.ori)
except KeyError: # If key doesn't exist add the user's object
objects[e.sender] = viz.add(objectList[e.object],scale=[2,2,2],pos=e.pos,euler=e.ori)
objects[e.sender].tooltip = e.sender # Sets the tool tip for this object
viz.callback(UPDATE,update)

# Tool Tip
import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)

# Chat Stuff
def updateChat(msg): # Function to update the chat display
text.message('\n'.join(text.getMessage().split('\n ')[1:])+'\n'+msg)

text = viz.addText('\n\n\n\n',viz.SCREEN) # Add to screen
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.setPosition(.05,.08)

input = viz.addText('> _',viz.SCREEN) # Add to screen
input.fontSize(25);
input.setPosition(.032,.05)
input.visible(0) # We only want visible when in type mode

def onChat(e): # Update the message display
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)

talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking: # Start talking mode
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking: # Exit talking mode
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN: # Send message
talking = False
viznet.server.send(CHAT,client='SERVER',chat=input .getMessage()[2:-1])
input.visible(0)
# Update display with our message
updateChat('SERVER'+': '+input.getMessage()[2:-1])
elif talking and key == viz.KEY_BACKSPACE: # Delete a character
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1: # Handle special keys
return False
elif talking and 32 <= ord(key) <= 126: # Input message
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)
Client:
import viz
import viznet
import vizinfo
viz.go()
viz.clearcolor(.2,.2,.4)
maze = viz.add('tankmaze.wrl')
objects = {}

SEND_UPDATE_TIMER = 1

UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')

SERVER_NAME=viz.input('Enter Server Name')
while not viznet.client.connect(SERVER_NAME,port_in=14951,po rt_out=14950):
if viz.ask('Could not connect to ' + SERVER_NAME + ' would you like to try another?'):
SERVER_NAME=viz.input('Enter Server Name')
else:
viz.quit()
break

objectList = ['duck.wrl','logo.wrl','male.cfg','vcc_female.cfg']
obj_choice=viz.choose('Connected. Select your character',objectList)

def update(e):
if e.client != viz.getComputerName():
try:
objects[e.client].setPosition(e.pos)
objects[e.client].setEuler(e.ori)
except KeyError:
objects[e.client] = viz.add(objectList[e.object],scale=[2,2,2],pos=e.pos,euler=e.ori)
objects[e.client].tooltip = e.client
viz.callback(UPDATE,update)

def client_disconnected(e):
objects[e.client].remove()
del objects[e.client]
viz.callback(CLIENT_DISCONNECTED,client_disconnect ed)

def onStopServer(e):
print 'Disconnected from server'
viz.quit()
viz.callback(viznet.SERVER_DISCONNECT_EVENT,onStop Server)

import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)

def updateChat(msg):
text.message('\n'.join(text.getMessage().split('\n ')[1:])+'\n'+msg)

text = viz.addText('\n\n\n\n',viz.SCREEN)
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.setPosition(.05,.08)

input = viz.addText('> _',viz.SCREEN)
input.fontSize(25)
input.setPosition(.032,.05)
input.visible(0)

def onChat(e):
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)

talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking:
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking:
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN:
talking = False
viznet.client.sendAll(CHAT,client=viz.getComputerN ame(),chat=input.getMessage()[2:-1])
input.visible(0)
elif talking and key == viz.KEY_BACKSPACE:
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1:
return False
elif talking and 32 <= ord(key) <= 126:
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)

any suggestions?

Jeff
05-16-2011, 01:55 PM
Are the machines able to ping each other? Have you tried disabling any firewalls and virus scanners to see if that makes a difference?

moneim230
05-16-2011, 03:56 PM
Are the machines able to ping each other? Have you tried disabling any firewalls and virus scanners to see if that makes a difference?

yes they ping each other and the firewalls are disabled.
i run the server code first then when i run the client code and write the server name it says "connected" and i select the character but the server does not see the client character navigating.
i also tried 2 clients connected to a server but they don't see each other and the server can't see them

moneim230
05-16-2011, 04:31 PM
Are the machines able to ping each other? Have you tried disabling any firewalls and virus scanners to see if that makes a difference?

chatting works too
the problem is that the characters don't appear

Jeff
05-17-2011, 04:10 PM
Sorry about that, there was missing code in the documentation. If you add the following to the client script does it work for you?
def sendUpdate():
ori= viz.MainView.getEuler()
pos = viz.MainView.getPosition()
viznet.client.sendAll(UPDATE,client=viz.getCompute rName(),object=obj_choice,pos=pos,ori=ori)
vizact.ontimer(.05,sendUpdate)

moneim230
05-17-2011, 05:56 PM
Sorry about that, there was missing code in the documentation. If you add the following to the client script does it work for you?
def sendUpdate():
ori= viz.MainView.getEuler()
pos = viz.MainView.getPosition()
viznet.client.sendAll(UPDATE,client=viz.getCompute rName(),object=obj_choice,pos=pos,ori=ori)
vizact.ontimer(.05,sendUpdate)

thx Jeff it works now.
i hope vizard 4.0 documentation will get updated with this missing code.