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junghungchien
08-31-2010, 12:26 PM
I want to make a ball to become deformable when force acts it. Do I have to do this in 3ds max and implement into vizard? And what version of 3ds max should I have?

Jeff
08-31-2010, 02:53 PM
It is best to create a Cal3D model of the ball to show this animation.

http://kb.worldviz.com/articles/1233

The following download page has a link to download the Cal3D exporter for Max and lists the versions it works with.

http://www.worldviz.com/download/index.php?id=9

Our supported workflow is through 3Ds Max but Cal3D files can be created through other modeling software as well.