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View Full Version : 3dsmax export problems (everything is too bright)


mkmatlock
07-28-2010, 10:52 AM
It seems that all my models, when exported from 3ds max to OSG format, show up WAY too bright in Vizard. From some angles, I can see the texture, but from most, it is almost pure white.

I have tried this even with a simple scene (a box, and a single texture with color map). Even here it is too bright. I have tried to change specular color to black, and levels to 0. No perceivable change was detected.

Also, while I have your attention, is there any documentation on how to add custom shaders to the 3dsmax workflow? For example, I developed some shaders in OpenGL Shading Language that I would like to use in Vizard, via the same 3dsmax workflow.

mkmatlock
07-28-2010, 11:07 AM
http://lh3.ggpht.com/_BfBotR4mSuY/TFBxfrawHFI/AAAAAAAAAIk/wtDiycX4RME/s640/example.jpg

tanith
07-29-2010, 08:50 AM
Make sure your self illumination is not set to 100%.

I have attached a screen shot from my 3DS Max 2011 material editor and IVE File export.