mkmatlock
07-28-2010, 10:52 AM
It seems that all my models, when exported from 3ds max to OSG format, show up WAY too bright in Vizard. From some angles, I can see the texture, but from most, it is almost pure white.
I have tried this even with a simple scene (a box, and a single texture with color map). Even here it is too bright. I have tried to change specular color to black, and levels to 0. No perceivable change was detected.
Also, while I have your attention, is there any documentation on how to add custom shaders to the 3dsmax workflow? For example, I developed some shaders in OpenGL Shading Language that I would like to use in Vizard, via the same 3dsmax workflow.
I have tried this even with a simple scene (a box, and a single texture with color map). Even here it is too bright. I have tried to change specular color to black, and levels to 0. No perceivable change was detected.
Also, while I have your attention, is there any documentation on how to add custom shaders to the 3dsmax workflow? For example, I developed some shaders in OpenGL Shading Language that I would like to use in Vizard, via the same 3dsmax workflow.