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shai
11-29-2004, 11:44 AM
Hello,

a user called 'vduckie' w/ subject 'avatar animations' asked a question on how to freeze an avatar once it finishes an action.

I have the same problem, except my animation is NOT a numbered animation.

I.e my animation is 'movehead=avatar.headto(90,0,0)'

the problem is when i issue the command:
'viz.starttimer(FREEZE_AVATAR,male.getduration(mov ehead))'

the getduration method wants an integer as a parameter.

is there a way to get over this?

tnx

farshizzo
11-29-2004, 11:58 AM
Hi,

The headto action should already stay frozen when it finishes. Is this not happening in your case? The getduration command will only return the duration of a certain animation number, it will not work on actions.

shai
11-29-2004, 04:17 PM
okay, here's the thing:

I'm currently looping on my own custom made sit idle animation
which basically has the avatar moving slightly while it is sitting (on a chair.)

Now, when I call my avatar.act(headmove) it moves the head to
the right, as it's sitting, but when it finishes it, it aborts my
sit idle animation and what I get is an avatar that is standing
and has its head turned.

so what i want is for vizard to move the avatar's head. but to KEEP sitting...

is there any way to do this?

farshizzo
11-29-2004, 05:17 PM
Hi,

Which version of Vizard are you using?

shai
11-29-2004, 05:40 PM
i'm using 2.17a

shai
11-29-2004, 05:50 PM
oh, and when i send "looping" my sit idle animation i meant the avatar is in a certain state.

(the sitting i made in 3dsmax, and i'm playing that cal3d animation.)

(it's basically a person with his thighs horizontal in a sitting position and i put that person on a chair)

shai
11-29-2004, 05:51 PM
send=said ... errgh! :-)

farshizzo
11-29-2004, 05:52 PM
Hi,

To prevent the avatar from changing animations after turning its head, set its idle pose to -1. Here is how to do it for version 2.17a and below:avatar.cal.pose(-1)For version 2.50 and above, the previous code will not work. You will have to do the following:avatar.idlepose(-1)

shai
11-29-2004, 06:26 PM
still didn't work :'(

note: when i do avatar.idle(4) it doesn't do it right either. (it makes the avatar stand each time it finishes an animation)

but anyway, this following code still makes the man stand up when finished with the head animation:

any ideas?
(btw, state(4) is my custom sitting animation.)
--------------------------------------------------------------
import viz

viz.go()

avatar=viz.add('objects/Male.cfg')
avatar.state(4)
avatar.cal.pose(-1)

def mykey(key):
if key == 't':
movehead=avatar.headto(90,0,0)
avatar.act(movehead)

viz.callback(viz.KEYBOARD_EVENT, 'mykey')

farshizzo
11-30-2004, 11:02 AM
Hi,

Try setting the idle pose to 4, so that it will continue using that animation when it finishes the head turning action.

shai
12-01-2004, 12:53 PM
worked like a charm--

tnx man!