View Full Version : Animation biped from 3d max9 to vizard 3.0
Sjaak
01-28-2010, 01:39 AM
Hai,
I want to export an animation from 3dmax 9 to Vizard. I saw that I need a CAL3D plugin. But this plugin doesn't work for 3dmax 2009.
How can I solve this problem?
kind regards,
Sjaak Verwaaijen
Did you download the Cal3D exporter from our site? Do you get an error when trying to run the installer?
Sjaak
02-22-2010, 05:02 AM
He Jeff,
I use a plugin from the Vizardwebsite.
The problem is that everything goes ok within 3dmax (skeleton, mesh & animation) but in Vizard it goes wrong.
When we use script animation in Vizard we see a wrong mesh. But it is moving.
When we run Vizard with the animation (we don't see the avatar in the world) we don't see anything.
So do you have a clue?
Here is the code we use.
-----------------------
avatar = viz.add('Avatars/Female2/F_Avatar.cfg')
ground= viz.add("Objects/plane.obj")
groundMap = viz.addTexture("Textures/dirt.jpg")
ground.texture(groundMap)
sky = viz.add("Objects/Sky.obj")
skyMap = viz.addTexture("Textures/SkyMap.tga")
sky.texture(skyMap)
class MyEventClass(viz.EventClass):
def __init__(self):
viz.EventClass.__init__(self)
self.callback(viz.KEYDOWN_EVENT,self.onKeyDown)
def onKeyDown(self,key):
pass
MyEventClass()
def SetPositions():
sky.setPosition(0,-5,0)
ground.setPosition(0,0,0)
cave.caveorigin.setPosition(0, 2, 0)
avatar.setPosition(0,1,4)
avatar.lookat(0,0,0)
-----------------------
Kind regards,
Sjaak
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