View Full Version : problem with evironment mapping
Boerske
10-08-2009, 08:20 AM
Hi there,
I created 6 cube faces in .tif format.
When I load them in vizard the background gets black, white, grey dashed?
What could be the problem?
Settings of .tif files are:
2500x2500 Pixels
300 ppi
With other .tif files which I did not create on my own it works fine.
Settings there:
1144x1144 Pixels
72 ppi
Can somebody please help me.
Thx
Phil
farshizzo
10-08-2009, 12:15 PM
Have you tried another format like .png ? Either way can you post one of the tif files or email it to support@worldviz.com.
farshizzo
10-08-2009, 02:53 PM
The single tif you sent works fine for me. I created 6 copies of it and used them for a cubemapped texture and all sides showed up fine. Are all the tifs the same size? Here is the script I used to test it:import viz
viz.go()
tex = viz.add(viz.ENVIRONMENT_MAP,'Test.tif')
dome = viz.add('skydome.dlc')
dome.texture(tex)
Boerske
10-09-2009, 07:06 AM
well what should I say, with the file I send to you it now also works on my machine. but this file was reduced because I send it by mail.
could it be that the size of the .tif matters? I just tried the the bigger one ca. 8MB per file and their the problem appears again.
I am running vizard on an mac-air with paralles and windows xp. could it be that this is too much for my graphic card?
I try to send the .tif in the original size per mail again.
would be nice if you can test it with this version also.
Thx
Phil
Boerske
10-09-2009, 09:14 AM
I think the problem is the size and the capabilities of my graphic card in the mac air.
When I reduce the size to 1024x1024 pixels it is fine.
Cheers
Phil
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