BrijeshYadav
09-30-2009, 09:14 AM
i have a problem
when skinning weights on a polygon, the last bone weight does not get properly distributed.
My question is what is the method of skinning in maya that will give me a desirable result. i.e.
how is it possible to bind weights from bone to vertices, without any problem.
Brgds,
Brijesh
when skinning weights on a polygon, the last bone weight does not get properly distributed.
My question is what is the method of skinning in maya that will give me a desirable result. i.e.
how is it possible to bind weights from bone to vertices, without any problem.
Brgds,
Brijesh