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Vhihu
10-08-2004, 01:50 PM
Hi, I am trying to billboard objects and textures of people (jpgs) in my world. I have used Studio Max to make the masks, and it works fine-- the black on the mask turns transparent. However, once imported into Viz, you can see the surrounding black mask, and it is the image attached onto that black mask. How do I get rid of it? It's not that the masks are not completely black. Thanks!

farshizzo
10-08-2004, 03:31 PM
Hi,

You need to use alpha masks in order for transparency to work in Vizard. The jpg image format does not support alpha masks. You need to convert the image to some other format, such as tif or png, and give the black areas an alpha value of 0.

Microsoft Office comes with a handy program call Microsoft Photo Editor. You can open your image with this program and use the "Set Transparent Color" tool to make the black areas transparent. Then you can save the image to tif or png format.

vadrian
11-05-2004, 02:45 PM
hey,

i'm working with Julia, and we converted some files to png with transparencies, but they are still showing the "transparent" part as black. So far, we import them into photoshop, delete the background we want transparent, import it into ImageReady and save it as png-24 with transparency (non-interlaced). In 3DS Max it shows up again as non-transparent in both the IDE and the rendered image. Am I missing something?

adrian

farshizzo
11-05-2004, 03:11 PM
Hi,

Try exporting the image as a tga.