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just alex
02-03-2009, 03:34 PM
Is it possible to have collision detection on only certain objects? In my specific code, I only want collisions between the subject and either the people avatars or the car.

I've also run into an issue on my keydown functions and I don't know why. Since adding the car model, none of my keydowns work anymore. Would it be because I haven't finished writing the car's keydown function, or is there some other problem that I missed?
thanks
-Alex
import viz
import math
import vizmat
import vizinfo
import vizact
from lookingat import LookingAt
viz.go(viz.FULLSCREEN)



#adds the ppt
PORT_PPT = 1
ppt = viz.add('vizppt.dls')

ppt.command(3,"",3,1,3) #scales ppt tracking on xyz axis

viz.eyeheight(0)

#collisions on
viz.collision(viz.ON)
view = viz.get(viz.MAIN_VIEWPOINT)
view.rotate(0,1,0,90)


#This function is called when a collision occurs
def mycollision(info):
print 'Collided'


#Create a callback for a collision event
viz.callback(viz.COLLISION_EVENT, mycollision)

PORT_INTERSENSE = 2
isense = viz.add('intersense.dls')
tracker = viz.add('intersense.dls')
viz.tracker()
tracker.reset()

def mykeyboard(key):

#If the R key is pressed, reset the head orientation
if key in ['r','R']:
tracker.reset()

#Create a keyboard callback
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)


#Add the street and drop it a little bit to be below the avatars feet.
street = viz.add('objects/bspcity.bsp')
street.translate(0,-.2,0)


males = []
females = []
walking = []
whichturn = 0

#List the timers.
WALKING = 0
DRIVING = 1
MALEMEETING = 3
FEMALEMEETING = 4
THROWINGMAN =7
HOLDVIEW = 8
TIMING = 9

#Add the heads for the males.
maleheads = ['Male/heads/M-015-2L.vzf','Male/heads/M-056L.vzf', 'Male/heads/M-063L.vzf']
femaleheads = []
bodyparts = ['male_legs.cmx','male_torso_LS.cmx','male_shoes.cm x']
maleclothes = ['Male/clothes/male1.jpg','Male/clothes/male2.jpg','Male/clothes/male3.jpg']
#Make some avatars.
for i in range(2):
male = viz.add('male.cfg')
male.translate(i,0,0)
male.visible(0,'male_head.cmx')
male.face(maleheads[i])
clothes = viz.add(maleclothes[i])
for j in bodyparts:
male.texture(clothes,j)
males.append(male)

for i in range(2):
female = viz.add('female.cfg')
female.translate(i,0,0)
females.append(female)



#Set up paramters for walking guy.
males[0].translate(0,0,-5)
males[0].rotate(0,1,0,-90)
males[0].whichturn = 0
males[0].set = [[1.5,0,-5],[1.5,0,15],[5,0,15],[-5,0,-5]]
males[0].end = 4
walking.append(males[0])

#Set up paramters for walking girl.
females[0].translate(1,0,-7)
females[0].rotate(0,1,0,-90)
females[0].whichturn = 0
females[0].set = [[1.5,0,0],[1,0,15],[2,0,15],[-5,0,-5]]
females[0].end = 4
walking.append(females[0])

#Add car.
car = viz.add('mini.osgx')

#set car stuff
car.translate(-1.5,0,8)

car.rotate(0,1,0,180)





#Set up for meeting.
males[1].translate(-9,0,21)
females[1].translate(2,0,7)
females[1].state(1)
malemoves = [2,2,4,4,2,4,4,4,4,4,4,2,2,12]
femalemoves = [6,5,12,12,1]
females[1].rotate(0,1,0,-55)
males[1].rotate(0,1,0,135)
males[1].state(1)



#Set up for throwing man.
males[2].translate(11,0,7)
males[2].state(1)

#Set up for timing.
timebomb = 0


def onkeydown(key):
if key == '0':
viz.starttimer(WALKING, .1, viz.PERPETUAL)


if key == '9':
females[1].addAction(6)
males[1].goto(1.6,0,7.7)
females[1].spinto(0,1,0,-55)
females[1].state(12)
viz.starttimer(MALEMEETING,.1)
viz.starttimer(FEMALEMEETING,.1)


if key == '8':
viz.starttimer(THROWINGMAN,.1)

if key == '7':
viz.starttimer(DRIVING,.1)

if key == 's':
print 's'
viz.starttimer(TIMING,1, viz.PERPETUAL)

def ontimer(num):
global gravity, timebomb

if num == DRIVING:
for

if num == WALKING:
for agent in walking:
agentposition = agent.get(viz.POSITION)
agentgap = vizmat.Distance(agentposition,agent.set[agent.whichturn])
if agentgap < .1:
agent.whichturn += 1
if agent.whichturn == agent.end:
agent.whichturn = 0

walk = vizact.walkto(agent.set[agent.whichturn][0],agent.set[agent.whichturn][1],agent.set[agent.whichturn][2])
agent.addAction(walk)


if num == MALEMEETING:
if len(malemoves)>1:
animation = malemoves.pop(0)
duration = males[1].getduration(animation)
males[1].execute(animation)
viz.starttimer(MALEMEETING, duration-.15)
else:
animation = malemoves.pop(0)
males[1].state(animation)

if num == FEMALEMEETING:
if len(femalemoves)>1:
animation = femalemoves.pop(0)
duration = females[1].getduration(animation)
females[1].execute(animation)
viz.starttimer(FEMALEMEETING, duration-.15)
else:
animation = femalemoves.pop(0)
females[1].state(animation)


if num == THROWINGMAN:
males[2].execute(9)
males[2].execute(1)
viz.starttimer(THROWINGMAN, 10)

if num == HOLDVIEW:
view.translate(-8.5,1.5,-2)

if num == TIMING:
print timebomb
timebomb += 1

if timebomb == 1:
onkeydown('0')

elif timebomb == 3:
onkeydown('4')

elif timebomb == 10:
onkeydown('2')

elif timebomb == 20:
onkeydown('3')

elif timebomb == 30:
onkeydown('1')

elif timebomb == 80:
viz.quit()

viz.callback(viz.TIMER_EVENT,ontimer)

viz.callback(viz.KEYDOWN_EVENT,onkeydown)
viz.starttimer(HOLDVIEW,.001, viz.PERPETUAL)

Jeff
02-06-2009, 11:02 AM
If you have viewpoint collision on you can disable collision with an object by using

<node3D>.disable(viz.INTERSECTION)

It looks like you have two keyboard callbacks that are conflicting.
viz.callback(viz.KEYBOARD_EVENT,mykeyboard)
viz.callback(viz.KEYDOWN_EVENT,onkeydown)
I think the one that's listed first will not be called