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View Full Version : How to edit the skin tones of the complete characters' cfg files?


vEsotu
09-19-2008, 10:10 AM
We made different versions of .tga files to match the different skin tones we want, but how to apply the .tga files onto the .cfg files? So far when we open cfg files with NotePad the only thing specified are the CMF, CRF files.

Thanks in advance.

vEsotu
09-19-2008, 10:25 AM
Hi!

My team and I are trying to create some new skin tones for the complete character avatars. We are able to get them to work if we make new folders to house each different avatar and its respective skin tone, but we wanted to know if there is a more efficient and easier way to just swap skin tones textures as opposed to calling upon different folders.

Thanks in advance!

((Sorry about the double post, we had our accounts mixed up earlier due to working on multiple computers.))

Jeff
09-22-2008, 06:07 PM
thanks for posting. Sorry we have not answered yet. Someone should be able to give you an answer soon.

Jeff
09-23-2008, 12:07 PM
You can do this within Vizard. There is no need to modify the cfg file. You can look in the cfg file to find the meshes that you will apply the new texture to.

avatar = viz.add('business01_m_highpoly.cfg')
newTexture = viz.add('sportive01_m_20.tga')

avatar.texture(newTexture,'business01_m_highpoly.C MF')
avatar.texture(newTexture,'business01_m_highpoly01 .CMF')